mirror of
https://github.com/glfw/glfw.git
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Merge branch 'master' into multi-monitor
Conflicts: include/GL/glfw3.h src/window.c tests/glfwinfo.c
This commit is contained in:
+61
-12
@@ -459,88 +459,124 @@ extern "C" {
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* @{ */
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/*! @brief @c GL_TRUE if the window has focus, or @c GL_FALSE otherwise.
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* @see glfwGetWindowParam
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*/
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#define GLFW_FOCUSED 0x00020001
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/*! @brief @c GL_TRUE if the window is iconified, or @c GL_FALSE otherwise.
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* @see glfwGetWindowParam
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*/
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#define GLFW_ICONIFIED 0x00020002
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/*! @brief @c GL_TRUE if the window has been requested to close, or @c GL_FALSE
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* otherwise.
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* @see glfwGetWindowParam
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*/
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#define GLFW_CLOSE_REQUESTED 0x00020003
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/*! @brief The client API version revision.
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* @see glfwGetWindowParam
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*/
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#define GLFW_CONTEXT_REVISION 0x00020004
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/*! @brief The bit depth of the red component of the color buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_RED_BITS 0x00021000
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/*! @brief The bit depth of the green component of the color buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_GREEN_BITS 0x00021001
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/*! @brief The bit depth of the blue component of the color buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_BLUE_BITS 0x00021002
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/*! @brief The bit depth of the alpha component of the color buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_ALPHA_BITS 0x00021003
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/*! @brief The bit depth of the depth buffer of the default framebuffer.
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* @see glfwWindowHint
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*/
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#define GLFW_DEPTH_BITS 0x00021004
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/*! @brief The bit depth of the stencil buffer of the default framebuffer.
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* @see glfwWindowHint
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*/
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#define GLFW_STENCIL_BITS 0x00021005
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/*! @brief The monitor refresh rate.
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* @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_REFRESH_RATE 0x00021006
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/*! @brief The bit depth of the red component of the accumulation buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_ACCUM_RED_BITS 0x00021007
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/*! @brief The bit depth of the red component of the accumulation buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_ACCUM_GREEN_BITS 0x00021008
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/*! @brief The bit depth of the red component of the accumulation buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_ACCUM_BLUE_BITS 0x00021009
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/*! @brief The bit depth of the red component of the accumulation buffer.
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* @see glfwWindowHint
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*/
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#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
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/*! @brief The number of auxiliary buffers.
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* @see glfwWindowHint
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*/
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#define GLFW_AUX_BUFFERS 0x0002100B
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/*! @brief @c GL_TRUE for stereo rendering, or @c GL_FALSE otherwise.
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* @see glfwWindowHint
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*/
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#define GLFW_STEREO 0x0002100C
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/*! @brief The number of samples used for default framebuffer multisampling, or
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* zero to disable multisampling.
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* @see glfwWindowHint
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*/
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#define GLFW_FSAA_SAMPLES 0x0002100E
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/*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE
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* otherwise.
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* @see glfwWindowHint
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*/
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#define GLFW_SRGB_CAPABLE 0x0002100F
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/*! @brief The @link clients client API @endlink to create a context for.
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* @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_CLIENT_API 0x00022000
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/*! @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_CONTEXT_VERSION_MAJOR 0x00022001
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/*! @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_CONTEXT_VERSION_MINOR 0x00022002
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/*! @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_CONTEXT_ROBUSTNESS 0x00022003
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/*! @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022004
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/*! @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022005
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/*! @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_OPENGL_PROFILE 0x00022006
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/*! @brief @c GL_TRUE if the window is resizable, or @c GL_FALSE otherwise.
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* @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_RESIZABLE 0x00022007
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/*! @brief @c GL_TRUE if the window is visible, or @c GL_FALSE otherwise.
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* @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_VISIBLE 0x00022008
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/*! @brief The x-coordinate, in pixels, of the upper-left corner of the
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* client area of the window.
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* @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_POSITION_X 0x00022009
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/*! @brief The y-coordinate, in pixels, of the upper-left corner of the
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* client area of the window.
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* @see glfwWindowHint glfwGetWindowParam
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*/
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#define GLFW_POSITION_Y 0x0002200A
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@@ -1082,6 +1118,8 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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* The @ref GLFW_CONTEXT_VERSION_MAJOR and @ref GLFW_CONTEXT_VERSION_MINOR
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* hints are set to 1 and 0, respectively.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint is set to @ref GLFW_NO_ROBUSTNESS.
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*
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* All other hints are set to 0.
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*
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* @ingroup window
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@@ -1102,8 +1140,10 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* specify the desired bit depths of the various components of the default
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* framebuffer.
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*
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* The @ref GLFW_REFRESH_RATE hint specifies the desired monitor refresh rate
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* for fullscreen windows.
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* The @ref GLFW_REFRESH_RATE hint specifies the desired monitor refresh rate,
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* in Hz, of the video mode for a fullscreen window, or zero to let the system
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* choose a suitable refresh rate. If a windowed mode window is created, this
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* hint is ignored.
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*
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* The @ref GLFW_ACCUM_RED_BITS, @ref GLFW_ACCUM_GREEN_BITS, @ref
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* GLFW_ACCUM_BLUE_BITS and @ref GLFW_ACCUM_ALPHA_BITS hints specify the
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@@ -1137,17 +1177,23 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* For OpenGL ES, these hints are hard constraints, as there is no backward
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* compatibility between OpenGL ES versions.
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*
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* The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL
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* context should be forward-compatible, i.e. one where all functionality
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* deprecated in the requested version of OpenGL is removed.
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_FORWARD_COMPAT hint
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* specifies whether the OpenGL context should be forward-compatible, i.e. one
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* where all functionality deprecated in the requested version of OpenGL is
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* removed. This may only be used if the requested OpenGL version is 3.0 or
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* above. If another client API is requested, this hint is ignored.
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*
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* The @ref GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug
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* OpenGL context, which may have additional error and performance issue
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* reporting functionality.
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_DEBUG_CONTEXT hint
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* specifies whether to create a debug OpenGL context, which may have
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* additional error and performance issue reporting functionality. If another
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* client API is requested, this hint is ignored.
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*
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* The @ref GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create
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* the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref
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* GLFW_OPENGL_CORE_PROFILE and @ref GLFW_OPENGL_COMPAT_PROFILE.
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* If an OpenGL context is requested, the @ref GLFW_OPENGL_PROFILE hint
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* specifies which OpenGL profile to create the context for. Possible values
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* are @ref GLFW_OPENGL_NO_PROFILE, @ref GLFW_OPENGL_CORE_PROFILE and @ref
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* GLFW_OPENGL_COMPAT_PROFILE. This may only be used if the requested OpenGL
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* version is 3.2 or above. If another client API is requested, this hint
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* is ignored.
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*
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
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* be used by the context.
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@@ -1169,9 +1215,12 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* find out the actual properties of the created window and context, use the
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* @ref glfwGetWindowParam function.
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*
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* The following window hints are hard constraints:
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* The following hints are hard constraints:
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* @arg @ref GLFW_STEREO
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* @arg @ref GLFW_CLIENT_API
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*
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* The following additional hints are hard constraints if requesting an OpenGL
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* context:
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* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
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* @arg @ref GLFW_OPENGL_PROFILE
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*
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