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Split out application delegate into separate class, minor formatting.
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@@ -94,20 +94,16 @@ typedef struct _GLFWwindowNS
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNS
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{
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// Timer data
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struct {
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double t0;
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} timer;
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// dlopen handle for dynamically-loading extension function pointers
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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int unbundled;
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id desktopMode;
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id delegate;
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id autoreleasePool;
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} _GLFWlibraryNS;
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