Select mapping platform name at runtime

This is done in preparation for runtime platform selection.
This commit is contained in:
Camilla Löwy
2021-07-15 22:12:21 +02:00
parent d0776e04a3
commit 6d51b39106
10 changed files with 24 additions and 7 deletions
+1
View File
@@ -642,6 +642,7 @@ GLFWbool _glfwPlatformInitJoysticks(void);
void _glfwPlatformTerminateJoysticks(void);
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
void _glfwPlatformUpdateGamepadGUID(char* guid);
const char* _glfwPlatformGetMappingName(void);
uint64_t _glfwPlatformGetTimerValue(void);
uint64_t _glfwPlatformGetTimerFrequency(void);