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Select mapping platform name at runtime
This is done in preparation for runtime platform selection.
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@@ -27,5 +27,3 @@
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#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
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#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
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#define _GLFW_PLATFORM_MAPPING_NAME ""
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