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Select mapping platform name at runtime
This is done in preparation for runtime platform selection.
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@@ -27,7 +27,6 @@
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#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
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#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
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#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
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#define GLFW_BUILD_WIN32_MAPPINGS
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// Joystick element (axis, button or slider)
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