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@@ -2,19 +2,19 @@
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@page moving Moving from GLFW 2 to 3
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This is a guide for people moving from GLFW 2 to 3. It describes API @em
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changes, but does @em not include entirely new features unless they are required
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when moving an existing code base onto the new API. One example of this is the
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new multi-monitor support, which you are now required to use to create
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fullscreen windows.
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This is a guide for people moving from GLFW 2 to 3. It describes API *changes*,
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but does *not* include entirely new features unless they are required when
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moving an existing code base onto the new API. One example of this is the new
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multi-monitor support, which you are now required to use to create fullscreen
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windows.
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@section moving_names Library and header names
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The GLFW 3 header is named @ref glfw3.h, to avoid collisions with the GLFW 2 @c
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glfw.h header, in case they are both installed. Similarly, the GLFW 3 library
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is named @c glfw3, except when it's installed as a shared library on
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Unix-like systems, where it uses the
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<a href="https://en.wikipedia.org/wiki/soname">soname</a> @c libglfw.so.3 .
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The GLFW 3 header is named @ref glfw3.h, to avoid collisions with the GLFW 2
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`glfw.h` header, in case they are both installed. Similarly, the GLFW 3 library
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is named `glfw3,` except when it's installed as a shared library on Unix-like
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systems, where it uses the [soname](https://en.wikipedia.org/wiki/soname)
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`libglfw.so.3`.
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@section moving_threads Removal of threading functions
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@@ -31,11 +31,11 @@ The image and texture loading support has been removed.
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Because GLFW 3 supports multiple windows, window handle parameters have been
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added to all window-related functions and callbacks. Window handles are of the
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@c GLFWwindow* type, i.e. a pointer to an opaque struct.
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`GLFWwindow*` type, i.e. a pointer to an opaque struct.
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@section moving_monitor Multi-monitor support
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GLFW 3 provides support for multiple monitors, adding the @c GLFWmonitor* handle
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GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
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type and a set of related functions. To request a fullscreen mode window, you
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need to specify which monitor you wish the window to use. There is @ref
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glfwGetPrimaryMonitor that provides something similar to the earlier behaviour.
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@@ -62,12 +62,12 @@ a window but before calling any OpenGL functions.
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GLFW 3 uses the physical key locations named after the symbols they generate
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using the US keyboard layout, instead of layout-dependent characters like in
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GLFW 2. This means that (for example) @c GLFW_KEY_BACKSLASH is always a single
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GLFW 2. This means that (for example) `GLFW_KEY_BACKSLASH` is always a single
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key and is the same key in the same place regardless of what keyboard layouts
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the users of your program has.
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GLFW 3 has key tokens for all keys, so instead of trying to remember whether to
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check for @c 'a' or @c 'A', you now check for @c GLFW_KEY_A.
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check for `'a'` or `'A'`, you now check for `GLFW_KEY_A`.
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The key input facility was never meant for text input, although using it that
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way worked slightly better in GLFW 2. If you were using it to input text, you
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@@ -76,7 +76,7 @@ give you the characters being input, as opposed to the keys being pressed.
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@section moving_video_modes Video mode enumeration
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Video mode enumeration is now per-monitor. The @c glfwGetDesktopMode function
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Video mode enumeration is now per-monitor. The `glfwGetDesktopMode` function
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has been replaced by @ref glfwGetVideoMode, which returns the current mode of
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a monitor. The @ref glfwGetVideoMode function now returns all available modes
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for a monitor instead of requiring you to guess how large an array you need.
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@@ -84,7 +84,7 @@ for a monitor instead of requiring you to guess how large an array you need.
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@section moving_glu GLU header inclusion
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Unlike GLFW 2, GLFW 3 doesn't include the GLU header by default, but you can
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make it do so by defining @c GLFW_INCLUDE_GLU before including the GLFW
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make it do so by defining `GLFW_INCLUDE_GLU` before including the GLFW
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3 header.
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@section moving_cursor Cursor positioning
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@@ -97,183 +97,43 @@ function fails silently.
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@subsection moving_renamed_functions Renamed functions
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<table>
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<tr>
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<td>GLFW 2</td>
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<td>GLFW 3</td>
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<td>Notes</td>
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</tr>
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<tr>
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<td>@c glfwOpenWindow</td>
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<td>@ref glfwCreateWindow</td>
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<td>All channel bit depths are now hints<br />The defaults are 24-bit color
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and depth buffers<br />Accepts initial window title, optional monitor to go
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fullscreen on and optional context to share objects with</td>
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</tr>
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<tr>
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<td>@c glfwCloseWindow</td>
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<td>@ref glfwDestroyWindow</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwOpenWindowHint</td>
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<td>@ref glfwWindowHint</td>
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<td>Now also accepts @c GLFW_RED_BITS, @c GLFW_GREEN_BITS, @c
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GLFW_BLUE_BITS, @c GLFW_ALPHA_BITS, @c GLFW_DEPTH_BITS and @c
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GLFW_STENCIL_BITS</td>
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</tr>
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<tr>
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<td>@c glfwEnable</td>
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<td>@ref glfwSetInputMode</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwDisable</td>
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<td>@ref glfwSetInputMode</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwGetMousePos</td>
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<td>@ref glfwGetCursorPos</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwSetMousePos</td>
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<td>@ref glfwSetCursorPos</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwSetMousePosCallback</td>
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<td>@ref glfwSetCursorPosCallback</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwSetMouseWheelCallback</td>
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<td>@ref glfwSetScrollCallback</td>
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<td>Accepts two-dimensional scroll offsets as doubles</td>
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</tr>
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<tr>
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<td>@c glfwGetJoystickPos</td>
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<td>@ref glfwGetJoystickAxes</td>
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<td></td>
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</tr>
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<tr>
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<td>@c glfwGetGLVersion</td>
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<td>@ref glfwGetWindowParam</td>
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<td>Use @c GLFW_OPENGL_VERSION_MAJOR, @c GLFW_OPENGL_VERSION_MINOR and @c
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GLFW_OPENGL_REVISION</td>
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</tr>
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<tr>
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<td>@c glfwGetDesktopMode</td>
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<td>@ref glfwGetVideoMode</td>
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<td>Returns the current mode of a monitor</td>
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</tr>
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</table>
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| GLFW 2 | GLFW 3 | Notes |
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| --------------------------- | ----------------------------- | ----- |
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| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints<br />Accepts initial window title, optional monitor to go fullscreen on and optional context to share objects with |
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| `glfwCloseWindow` | @ref glfwDestroyWindow | |
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| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
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| `glfwEnable` | @ref glfwSetInputMode | |
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| `glfwDisable` | @ref glfwSetInputMode | |
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| `glfwGetMousePos` | @ref glfwGetCursorPos | |
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| `glfwSetMousePos` | @ref glfwSetCursorPos | |
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| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
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| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
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| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
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| `glfwGetGLVersion` | @ref glfwGetWindowParam | Use `GLFW_OPENGL_VERSION_MAJOR`, `GLFW_OPENGL_VERSION_MINOR` and `GLFW_OPENGL_REVISION` |
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| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
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@subsection moving_renamed_tokens Renamed tokens
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<table>
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<tr>
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<td>GLFW 2</td>
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<td>GLFW 3</td>
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<td>Notes</td>
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</tr>
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<tr>
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<td>@c GLFW_OPENGL_VERSION_MAJOR</td>
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<td>@c GLFW_CONTEXT_VERSION_MAJOR</td>
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<td>Renamed as it applies to OpenGL ES as well</td>
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</tr>
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<tr>
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<td>@c GLFW_OPENGL_VERSION_MINOR</td>
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<td>@c GLFW_CONTEXT_VERSION_MINOR</td>
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<td>Renamed as it applies to OpenGL ES as well</td>
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</tr>
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<tr>
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<td>@c GLFW_FSAA_SAMPLES</td>
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<td>@c GLFW_SAMPLES</td>
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<td>Renamed to match the OpenGL API</td>
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</tr>
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<tr>
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<td>@c GLFW_ACTIVE</td>
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<td>@c GLFW_FOCUSED</td>
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<td>Renamed to match the window focus callback</td>
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</tr>
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<tr>
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<td>@c GLFW_WINDOW_NO_RESIZE</td>
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<td>@c GLFW_RESIZABLE</td>
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<td>The default has been inverted</td>
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</tr>
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<tr>
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<td>@c GLFW_MOUSE_CURSOR</td>
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<td>@c GLFW_CURSOR_MODE</td>
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<td>Used with @c glfwSetInputMode<br />Accepts @c GLFW_CURSOR_NORMAL, @c
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GLFW_CURSOR_HIDDEN and @c GLFW_CURSOR_CAPTURED</td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_ESC</td>
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<td>@c GLFW_KEY_ESCAPE</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_DEL</td>
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<td>@c GLFW_KEY_DELETE</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_PAGEUP</td>
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<td>@c GLFW_KEY_PAGE_UP</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_PAGEDOWN</td>
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<td>@c GLFW_KEY_PAGE_DOWN</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_KP_NUM_LOCK</td>
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<td>@c GLFW_KEY_NUM_LOCK</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_LCTRL</td>
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<td>@c GLFW_KEY_LEFT_CONTROL</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_LSHIFT</td>
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<td>@c GLFW_KEY_LEFT_SHIFT</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_LALT</td>
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<td>@c GLFW_KEY_LEFT_ALT</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_LSUPER</td>
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<td>@c GLFW_KEY_LEFT_SUPER</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_RCTRL</td>
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<td>@c GLFW_KEY_RIGHT_CONTROL</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_RSHIFT</td>
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<td>@c GLFW_KEY_RIGHT_SHIFT</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_RALT</td>
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<td>@c GLFW_KEY_RIGHT_ALT</td>
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<td></td>
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</tr>
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<tr>
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<td>@c GLFW_KEY_RSUPER</td>
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<td>@c GLFW_KEY_RIGHT_SUPER</td>
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<td></td>
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</tr>
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</table>
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| GLFW 2 | GLFW 3 | Notes |
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| --------------------------- | ---------------------------- | ----- |
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| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
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| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
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| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
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| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
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| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
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| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR_MODE` | Used with @ref glfwSetInputMode |
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| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
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| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
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| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
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| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
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| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
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| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
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| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
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| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
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| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
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| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
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| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
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| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
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| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
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*/
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