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Cocoa: Finish launching NSApp in glfwInit
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit. As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.
If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.
If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.
This is a replacement for 6e6805000a,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.
Fixes #1649.
This commit is contained in:
@@ -1831,6 +1831,14 @@ typedef struct GLFWgamepadstate
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* bundle, if present. This can be disabled with the @ref
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* GLFW_COCOA_CHDIR_RESOURCES init hint.
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*
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* @remark @macos This function will create the main menu and dock icon for the
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* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
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* contain a menu bar. Otherwise a minimal menu bar is created manually with
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* common commands like Hide, Quit and About. The About entry opens a minimal
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* about dialog with information from the application's bundle. The menu bar
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* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
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* hint.
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*
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* @remark @x11 This function will set the `LC_CTYPE` category of the
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* application locale according to the current environment if that category is
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* still "C". This is because the "C" locale breaks Unicode text input.
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@@ -2674,13 +2682,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
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* in the Mac Developer Library.
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*
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* @remark @macos The first time a window is created the menu bar is created.
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* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
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* bar. Otherwise a minimal menu bar is created manually with common commands
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* like Hide, Quit and About. The About entry opens a minimal about dialog
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* with information from the application's bundle. Menu bar creation can be
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* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the
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* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
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