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Fix context API checks in native access functions
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@@ -302,7 +302,7 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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if (window->context.source != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return GLFW_FALSE;
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@@ -341,7 +341,7 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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if (window->context.source != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return GLFW_FALSE;
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@@ -373,7 +373,7 @@ GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (window->context.client != GLFW_OSMESA_CONTEXT_API)
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if (window->context.source != GLFW_OSMESA_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return NULL;
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