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Added input function for window damage events.
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@@ -344,6 +344,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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void _glfwInputWindowDamage(_GLFWwindow* window);
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// Input event notification
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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