mirror of
https://github.com/glfw/glfw.git
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Merge branch 'master' into multi-monitor
Conflicts: CMakeLists.txt readme.html src/CMakeLists.txt src/cocoa_platform.h src/win32_platform.h src/x11_platform.h tests/events.c
This commit is contained in:
+31
-18
@@ -8,43 +8,55 @@ if (MSVC)
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endif()
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set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
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set(common_SOURCES clipboard.c gamma.c init.c input.c joystick.c monitor.c
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opengl.c time.c window.c)
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set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c
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monitor.c time.c window.c)
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if (_GLFW_COCOA_NSGL)
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
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cocoa_window.m)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES cocoa_native.m)
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endif()
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32_WGL)
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
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win32_init.c win32_joystick.c win32_monitor.c
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win32_opengl.c win32_time.c win32_window.c)
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win32_init.c win32_joystick.c win32_monitor.c win32_time.c
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win32_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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endif()
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elseif (_GLFW_X11_GLX)
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
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x11_joystick.c x11_keysym2unicode.c x11_monitor.c
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x11_opengl.c x11_time.c x11_window.c)
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x11_time.c x11_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES x11_native.c)
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endif()
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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if (_GLFW_EGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
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elseif (_GLFW_NSGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
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elseif (_GLFW_WGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
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elseif (_GLFW_X11)
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list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
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endif()
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if (APPLE)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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@@ -57,7 +69,7 @@ if (BUILD_SHARED_LIBS)
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set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
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endif()
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if (_GLFW_WIN32_WGL)
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if (WIN32)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
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@@ -66,8 +78,9 @@ if (BUILD_SHARED_LIBS)
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else()
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
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endif()
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elseif (_GLFW_COCOA_NSGL)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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elseif (APPLE)
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# Append -fno-common to the compile flags to work around a bug in
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# Apple's GCC
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
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if (NOT glfw_CFLAGS)
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set(glfw_CFLAGS "")
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