mirror of
https://github.com/glfw/glfw.git
synced 2026-09-21 16:44:11 +00:00
Merge branch '3.3-stable' into new-cursors-on-3.3-stable
This commit is contained in:
@@ -24,7 +24,7 @@ section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Freenode](http://freenode.net/).
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
|
||||
+2
-2
@@ -1,11 +1,11 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
||||
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
|
||||
@@ -234,6 +234,10 @@ __USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or th
|
||||
static library version of the Visual C++ runtime library. If set to `ON`, the
|
||||
DLL version of the Visual C++ library is used.
|
||||
|
||||
@note On CMake 3.15 and later you can set the
|
||||
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
|
||||
variable instead of this option.
|
||||
|
||||
@anchor GLFW_USE_HYBRID_HPG
|
||||
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
|
||||
+18
-18
@@ -142,9 +142,9 @@ as extensions until they become obsolete.
|
||||
|
||||
An extension is defined by:
|
||||
|
||||
- An extension name (e.g. `GL_ARB_debug_output`)
|
||||
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
|
||||
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
||||
- An extension name (e.g. `GL_ARB_gl_spirv`)
|
||||
- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
|
||||
- New OpenGL functions (e.g. `glSpecializeShaderARB`)
|
||||
|
||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||
for official extensions. The extension above was created by the ARB, but there
|
||||
@@ -229,9 +229,9 @@ To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||
booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_ARB_debug_output)
|
||||
if (GLAD_GL_ARB_gl_spirv)
|
||||
{
|
||||
// Use GL_ARB_debug_output
|
||||
// Use GL_ARB_gl_spirv
|
||||
}
|
||||
@endcode
|
||||
|
||||
@@ -263,8 +263,8 @@ included in your development environment may be several years out of date and
|
||||
may not include the extensions you wish to use.
|
||||
|
||||
The header defines function pointer types for all functions of all extensions it
|
||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
|
||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
|
||||
`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
to function) and `PROC` (procedure) are added to the ends.
|
||||
|
||||
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
|
||||
@@ -284,7 +284,7 @@ is necessary to check at run-time whether the context supports the extension.
|
||||
This is done with @ref glfwExtensionSupported.
|
||||
|
||||
@code
|
||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
// The extension is supported by the current context
|
||||
}
|
||||
@@ -303,7 +303,7 @@ your operating system, making it necessary to fetch them at run time. You can
|
||||
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
||||
|
||||
@code
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
|
||||
@endcode
|
||||
|
||||
In general, you should avoid giving the function pointer variables the (exact)
|
||||
@@ -317,28 +317,28 @@ when used together.
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
|
||||
#define glSpecializeShaderARB pfnSpecializeShaderARB
|
||||
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
|
||||
|
||||
// Flag indicating whether the extension is supported
|
||||
int has_ARB_debug_output = 0;
|
||||
int has_ARB_gl_spirv = 0;
|
||||
|
||||
void load_extensions(void)
|
||||
{
|
||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
|
||||
glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
has_ARB_debug_output = 1;
|
||||
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
|
||||
glfwGetProcAddress("glSpecializeShaderARB");
|
||||
has_ARB_gl_spirv = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void some_function(void)
|
||||
{
|
||||
if (has_ARB_debug_output)
|
||||
if (has_ARB_gl_spirv)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glGetDebugMessageLogARB(...);
|
||||
glSpecializeShaderARB(...);
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
+1
-1
@@ -86,7 +86,7 @@ Setting these hints requires no platform specific headers or functions.
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
glfwGetJoystickHats. Set this with @ref glfwInitHint.
|
||||
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
|
||||
+33
-52
@@ -236,7 +236,8 @@ does not affect window decorations. Possible values are `GLFW_TRUE` and
|
||||
|
||||
@anchor GLFW_FOCUS_ON_SHOW_hint
|
||||
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
|
||||
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`.
|
||||
|
||||
@anchor GLFW_SCALE_TO_MONITOR
|
||||
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
|
||||
@@ -271,7 +272,6 @@ __GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
|
||||
components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
|
||||
application has no preference.
|
||||
|
||||
@par
|
||||
Accumulation buffers are a legacy OpenGL feature and should not be used in new
|
||||
code.
|
||||
|
||||
@@ -279,7 +279,6 @@ code.
|
||||
__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
|
||||
of `GLFW_DONT_CARE` means the application has no preference.
|
||||
|
||||
@par
|
||||
Auxiliary buffers are a legacy OpenGL feature and should not be used in new
|
||||
code.
|
||||
|
||||
@@ -296,14 +295,12 @@ the application has no preference.
|
||||
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@par
|
||||
__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB`
|
||||
enable will control sRGB rendering. By default, sRGB rendering will be
|
||||
disabled.
|
||||
@note __OpenGL:__ If enabled and supported by the system, the
|
||||
`GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering. By default, sRGB
|
||||
rendering will be disabled.
|
||||
|
||||
@par
|
||||
__OpenGL ES:__ If enabled and supported by the system, the context will always
|
||||
have sRGB rendering enabled.
|
||||
@note __OpenGL ES:__ If enabled and supported by the system, the context will
|
||||
always have sRGB rendering enabled.
|
||||
|
||||
@anchor GLFW_DOUBLEBUFFER
|
||||
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
|
||||
@@ -332,28 +329,22 @@ create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
|
||||
`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
|
||||
constraint. If no client API is requested, this hint is ignored.
|
||||
|
||||
@par
|
||||
@macos The EGL API is not available on this platform and requests to use it
|
||||
will fail.
|
||||
An [extension loader library](@ref context_glext_auto) that assumes it knows
|
||||
which API was used to create the current context may fail if you change this
|
||||
hint. This can be resolved by having it load functions via @ref
|
||||
glfwGetProcAddress.
|
||||
|
||||
@par
|
||||
__Wayland:__ The EGL API _is_ the native context creation API, so this hint
|
||||
@note @wayland The EGL API _is_ the native context creation API, so this hint
|
||||
will have no effect.
|
||||
|
||||
@par
|
||||
__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not
|
||||
update the window contents when its buffers are swapped. Use OpenGL functions
|
||||
or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref
|
||||
glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
|
||||
@note @x11 On some Linux systems, creating contexts via both the native and EGL
|
||||
APIs in a single process will cause the application to segfault. Stick to one
|
||||
API or the other on Linux for now.
|
||||
|
||||
@note An OpenGL extension loader library that assumes it knows which context
|
||||
creation API is used on a given platform may fail if you change this hint. This
|
||||
can be resolved by having it load via @ref glfwGetProcAddress, which always uses
|
||||
the selected API.
|
||||
|
||||
@bug On some Linux systems, creating contexts via both the native and EGL APIs
|
||||
in a single process will cause the application to segfault. Stick to one API or
|
||||
the other on Linux for now.
|
||||
@note __OSMesa:__ As its name implies, an OpenGL context created with OSMesa
|
||||
does not update the window contents when its buffers are swapped. Use OpenGL
|
||||
functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer
|
||||
and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
|
||||
|
||||
@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
|
||||
@anchor GLFW_CONTEXT_VERSION_MINOR_hint
|
||||
@@ -361,27 +352,24 @@ __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
|
||||
client API version that the created context must be compatible with. The exact
|
||||
behavior of these hints depend on the requested client API.
|
||||
|
||||
@note Do not confuse these hints with `GLFW_VERSION_MAJOR` and
|
||||
`GLFW_VERSION_MINOR`, which provide the API version of the GLFW header.
|
||||
|
||||
@par
|
||||
__OpenGL:__ These hints are not hard constraints, but creation will fail if the
|
||||
OpenGL version of the created context is less than the one requested. It is
|
||||
therefore perfectly safe to use the default of version 1.0 for legacy code and
|
||||
you will still get backwards-compatible contexts of version 3.0 and above when
|
||||
available.
|
||||
|
||||
@par
|
||||
While there is no way to ask the driver for a context of the highest supported
|
||||
version, GLFW will attempt to provide this when you ask for a version 1.0
|
||||
context, which is the default for these hints.
|
||||
|
||||
@par
|
||||
__OpenGL ES:__ These hints are not hard constraints, but creation will fail if
|
||||
the OpenGL ES version of the created context is less than the one requested.
|
||||
Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
|
||||
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
|
||||
but OpenGL ES 2.0 is not backward compatible with 1.x.
|
||||
Do not confuse these hints with @ref GLFW_VERSION_MAJOR and @ref
|
||||
GLFW_VERSION_MINOR, which provide the API version of the GLFW header.
|
||||
|
||||
@note __OpenGL:__ These hints are not hard constraints, but creation will fail
|
||||
if the OpenGL version of the created context is less than the one requested. It
|
||||
is therefore perfectly safe to use the default of version 1.0 for legacy code
|
||||
and you will still get backwards-compatible contexts of version 3.0 and above
|
||||
when available.
|
||||
|
||||
@note __OpenGL ES:__ These hints are not hard constraints, but creation will
|
||||
fail if the OpenGL ES version of the created context is less than the one
|
||||
requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was
|
||||
requested, and vice versa. This is because OpenGL ES 3.x is backward compatible
|
||||
with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
|
||||
|
||||
@note @macos The OS only supports forward-compatible core profile contexts for
|
||||
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
|
||||
@@ -396,7 +384,6 @@ forward-compatible, i.e. one where all functionality deprecated in the requested
|
||||
version of OpenGL is removed. This must only be used if the requested OpenGL
|
||||
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
|
||||
|
||||
@par
|
||||
Forward-compatibility is described in detail in the
|
||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||
|
||||
@@ -405,7 +392,6 @@ __GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether the context should be created
|
||||
in debug mode, which may provide additional error and diagnostic reporting
|
||||
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@par
|
||||
Debug contexts for OpenGL and OpenGL ES are described in detail by the
|
||||
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
|
||||
extension.
|
||||
@@ -418,7 +404,6 @@ a specific profile. If requesting an OpenGL version below 3.2,
|
||||
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
|
||||
is ignored.
|
||||
|
||||
@par
|
||||
OpenGL profiles are described in detail in the
|
||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||
|
||||
@@ -438,7 +423,6 @@ the pipeline will be flushed whenever the context is released from being the
|
||||
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
|
||||
not be flushed on release.
|
||||
|
||||
@par
|
||||
Context release behaviors are described in detail by the
|
||||
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
|
||||
extension.
|
||||
@@ -448,7 +432,6 @@ __GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
|
||||
context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
|
||||
situations that would have generated errors instead cause undefined behavior.
|
||||
|
||||
@par
|
||||
The no error mode for OpenGL and OpenGL ES is described in detail by the
|
||||
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
|
||||
extension.
|
||||
@@ -474,12 +457,10 @@ run on the discrete GPU. This only affects systems with both integrated and
|
||||
discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
||||
ignored on other platforms.
|
||||
|
||||
@par
|
||||
Simpler programs and tools may want to enable this to save power, while games
|
||||
and other applications performing advanced rendering will want to leave it
|
||||
disabled.
|
||||
|
||||
@par
|
||||
A bundled application that wishes to participate in Automatic Graphics Switching
|
||||
should also declare this in its `Info.plist` by setting the
|
||||
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
|
||||
|
||||
Reference in New Issue
Block a user