Add GLFW_COCOA_GRAPHICS_SWICTHING

This provides control over whether the context should participate in
macOS Automatic Graphics Switching.

Closes #377.
Closes #935.
This commit is contained in:
Camilla Löwy
2017-01-27 12:02:09 +01:00
parent 4250725a60
commit 77a8f103d8
7 changed files with 47 additions and 0 deletions
+2
View File
@@ -133,6 +133,7 @@ information on what to include when reporting a bug.
(#749,#842)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Removed `GLFW_USE_RETINA` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
@@ -236,6 +237,7 @@ skills.
- Cameron King
- Peter Knut
- Christoph Kubisch
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
- Glenn Lewis