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Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick function is called, including those gamepad functions that are layered on top of joystick functions. Related to #1284. Related to #1646.
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@@ -44,7 +44,3 @@ typedef struct _GLFWjoystickNS
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CFMutableArrayRef hats;
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} _GLFWjoystickNS;
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void _glfwInitJoysticksNS(void);
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void _glfwTerminateJoysticksNS(void);
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