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Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick function is called, including those gamepad functions that are layered on top of joystick functions. Related to #1284. Related to #1646.
This commit is contained in:
+47
@@ -43,6 +43,22 @@
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#define _GLFW_JOYSTICK_BUTTON 2
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#define _GLFW_JOYSTICK_HATBIT 3
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// Initializes the platform joystick API if it has not been already
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//
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static GLFWbool initJoysticks(void)
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{
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if (!_glfw.joysticksInitialized)
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{
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if (!_glfwPlatformInitJoysticks())
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{
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_glfwPlatformTerminateJoysticks();
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return GLFW_FALSE;
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}
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}
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return _glfw.joysticksInitialized = GLFW_TRUE;
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}
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// Finds a mapping based on joystick GUID
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//
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static _GLFWmapping* findMapping(const char* guid)
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@@ -929,6 +945,9 @@ GLFWAPI int glfwJoystickPresent(int jid)
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return GLFW_FALSE;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return GLFW_FALSE;
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@@ -954,6 +973,9 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@@ -983,6 +1005,9 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@@ -1016,6 +1041,9 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@@ -1042,6 +1070,9 @@ GLFWAPI const char* glfwGetJoystickName(int jid)
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return NULL;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@@ -1067,6 +1098,9 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
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return NULL;
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}
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if (!initJoysticks())
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return NULL;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@@ -1112,6 +1146,10 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid)
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GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (!initJoysticks())
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return NULL;
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_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
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return cbfun;
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}
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@@ -1191,6 +1229,9 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
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return GLFW_FALSE;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return GLFW_FALSE;
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@@ -1216,6 +1257,9 @@ GLFWAPI const char* glfwGetGamepadName(int jid)
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return NULL;
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}
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if (!initJoysticks())
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return NULL;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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@@ -1248,6 +1292,9 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
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return GLFW_FALSE;
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}
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if (!initJoysticks())
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return GLFW_FALSE;
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js = _glfw.joysticks + jid;
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if (!js->present)
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return GLFW_FALSE;
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