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Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick function is called, including those gamepad functions that are layered on top of joystick functions. Related to #1284. Related to #1646.
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@@ -48,9 +48,6 @@ typedef struct _GLFWjoystickWin32
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GUID guid;
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} _GLFWjoystickWin32;
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void _glfwInitJoysticksWin32(void);
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void _glfwTerminateJoysticksWin32(void);
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void _glfwDetectJoystickConnectionWin32(void);
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void _glfwDetectJoystickDisconnectionWin32(void);
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