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https://github.com/glfw/glfw.git
synced 2026-09-22 08:50:15 +00:00
Implement glfwGetJoystickHats
This moves the buttons-as-hats logic to shared code and adds the GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy behavior. Fixes #889.
This commit is contained in:
+62
-11
@@ -98,6 +98,7 @@ int main(void)
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memset(joysticks, 0, sizeof(joysticks));
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glfwSetErrorCallback(error_callback);
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glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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@@ -142,6 +143,8 @@ int main(void)
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{
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nk_layout_row_dynamic(nk, 30, 1);
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nk_label(nk, "Hat buttons disabled", NK_TEXT_LEFT);
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if (joystick_count)
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{
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for (i = 0; i < joystick_count; i++)
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@@ -167,29 +170,77 @@ int main(void)
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NK_WINDOW_MINIMIZABLE |
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NK_WINDOW_TITLE))
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{
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int j, axis_count, button_count;
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int j, axis_count, button_count, hat_count;
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const float* axes;
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const unsigned char* buttons;
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const unsigned char* hats;
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nk_layout_row_dynamic(nk, 30, 1);
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axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
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if (axis_count)
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{
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for (j = 0; j < axis_count; j++)
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nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
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}
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for (j = 0; j < axis_count; j++)
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nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
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nk_layout_row_dynamic(nk, 30, 8);
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buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
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if (button_count)
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for (j = 0; j < button_count; j++)
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{
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for (j = 0; j < button_count; j++)
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char name[16];
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snprintf(name, sizeof(name), "%i", j + 1);
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nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
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}
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nk_layout_row_dynamic(nk, 30, 8);
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hats = glfwGetJoystickHats(joysticks[i], &hat_count);
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for (j = 0; j < hat_count; j++)
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{
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float radius;
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struct nk_rect area;
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struct nk_vec2 center;
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if (nk_widget(&area, nk) != NK_WIDGET_VALID)
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continue;
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center = nk_vec2(area.x + area.w / 2.f,
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area.y + area.h / 2.f);
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radius = NK_MIN(area.w, area.h) / 2.f;
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nk_stroke_circle(nk_window_get_canvas(nk),
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nk_rect(center.x - radius,
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center.y - radius,
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radius * 2.f,
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radius * 2.f),
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1.f,
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nk_rgb(175, 175, 175));
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if (hats[j])
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{
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char name[16];
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snprintf(name, sizeof(name), "%i", j + 1);
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nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
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const float angles[] =
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{
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0.f, 0.f,
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NK_PI * 1.5f, NK_PI * 1.75f,
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NK_PI, 0.f,
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NK_PI * 1.25f, 0.f,
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NK_PI * 0.5f, NK_PI * 0.25f,
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0.f, 0.f,
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NK_PI * 0.75f, 0.f,
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};
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const float cosa = nk_cos(angles[hats[j]]);
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const float sina = nk_sin(angles[hats[j]]);
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const struct nk_vec2 p0 = nk_vec2(0.f, -radius);
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const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f);
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const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f);
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nk_fill_triangle(nk_window_get_canvas(nk),
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center.x + cosa * p0.x + sina * p0.y,
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center.y + cosa * p0.y - sina * p0.x,
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center.x + cosa * p1.x + sina * p1.y,
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center.y + cosa * p1.y - sina * p1.x,
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center.x + cosa * p2.x + sina * p2.y,
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center.y + cosa * p2.y - sina * p2.x,
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nk_rgb(175, 175, 175));
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}
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}
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}
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