Merge branch 'master' into multi-monitor

Conflicts:
	examples/wave.c
	src/init.c
	src/internal.h
	src/window.c
	tests/accuracy.c
	tests/events.c
	tests/reopen.c
This commit is contained in:
Camilla Berglund
2012-11-01 00:07:01 +01:00
28 changed files with 245 additions and 184 deletions
+64 -51
View File
@@ -68,32 +68,6 @@ static void clearScrollOffsets(void)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Reset all window hints to their default values
//========================================================================
void _glfwSetDefaultWindowHints(void)
{
memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
// The default is OpenGL with minimum version 1.0
_glfwLibrary.hints.clientAPI = GLFW_OPENGL_API;
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.stencilBits = 8;
}
//========================================================================
// Register window focus events
//========================================================================
@@ -107,8 +81,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
_glfwLibrary.activeWindow = window;
if (_glfwLibrary.windowFocusCallback)
_glfwLibrary.windowFocusCallback(window, activated);
if (window->windowFocusCallback)
window->windowFocusCallback(window, activated);
}
else
{
@@ -133,8 +107,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
_glfwLibrary.activeWindow = NULL;
if (_glfwLibrary.windowFocusCallback)
_glfwLibrary.windowFocusCallback(window, activated);
if (window->windowFocusCallback)
window->windowFocusCallback(window, activated);
}
}
@@ -162,8 +136,8 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
window->width = width;
window->height = height;
if (_glfwLibrary.windowSizeCallback)
_glfwLibrary.windowSizeCallback(window, width, height);
if (window->windowSizeCallback)
window->windowSizeCallback(window, width, height);
}
@@ -178,8 +152,8 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
window->iconified = iconified;
if (_glfwLibrary.windowIconifyCallback)
_glfwLibrary.windowIconifyCallback(window, iconified);
if (window->windowIconifyCallback)
window->windowIconifyCallback(window, iconified);
}
@@ -199,8 +173,8 @@ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (_glfwLibrary.windowRefreshCallback)
_glfwLibrary.windowRefreshCallback(window);
if (window->windowRefreshCallback)
window->windowRefreshCallback(window);
}
@@ -210,8 +184,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->windowCloseCallback)
window->closeRequested = window->windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
@@ -274,9 +248,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.monitor = (_GLFWmonitor*) monitor;
wndconfig.share = (_GLFWwindow*) share;
// Reset to default values for the next call
_glfwSetDefaultWindowHints();
// Check the OpenGL bits of the window config
if (!_glfwIsValidContextConfig(&wndconfig))
return GL_FALSE;
@@ -369,6 +340,38 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
}
//========================================================================
// Reset all window hints to their default values
//========================================================================
void glfwDefaultWindowHints(void)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
// The default is OpenGL with minimum version 1.0
_glfwLibrary.hints.clientAPI = GLFW_OPENGL_API;
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.stencilBits = 8;
}
//========================================================================
// Set hints for creating the window
//========================================================================
@@ -819,15 +822,17 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle)
// Set callback function for window size changes
//========================================================================
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow handle, GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowSizeCallback = cbfun;
window->windowSizeCallback = cbfun;
}
@@ -835,15 +840,17 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
// Set callback function for window close events
//========================================================================
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow handle, GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowCloseCallback = cbfun;
window->windowCloseCallback = cbfun;
}
@@ -851,15 +858,17 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
// Set callback function for window refresh events
//========================================================================
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow handle, GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowRefreshCallback = cbfun;
window->windowRefreshCallback = cbfun;
}
@@ -867,15 +876,17 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
// Set callback function for window focus events
//========================================================================
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow handle, GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowFocusCallback = cbfun;
window->windowFocusCallback = cbfun;
}
@@ -883,15 +894,17 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
// Set callback function for window iconification events
//========================================================================
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow handle, GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowIconifyCallback = cbfun;
window->windowIconifyCallback = cbfun;
}