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Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional resize/move and operation-not-allowed. It also adds new (better?) names for the horizontal and vertical resize/move and pointing hand cursors. References: - https://developer.apple.com/documentation/appkit/nscursor - https://stackoverflow.com/questions/10733228/ - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor - https://freedesktop.org/wiki/Specifications/cursor-spec/ - https://tronche.com/gui/x/xlib/appendix/b/ Related to #427.
This commit is contained in:
+40
-14
@@ -1603,23 +1603,49 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
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{
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@autoreleasepool {
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if (shape == GLFW_ARROW_CURSOR)
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cursor->ns.object = [NSCursor arrowCursor];
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else if (shape == GLFW_IBEAM_CURSOR)
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cursor->ns.object = [NSCursor IBeamCursor];
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else if (shape == GLFW_CROSSHAIR_CURSOR)
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cursor->ns.object = [NSCursor crosshairCursor];
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else if (shape == GLFW_HAND_CURSOR)
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cursor->ns.object = [NSCursor pointingHandCursor];
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else if (shape == GLFW_HRESIZE_CURSOR)
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cursor->ns.object = [NSCursor resizeLeftRightCursor];
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else if (shape == GLFW_VRESIZE_CURSOR)
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cursor->ns.object = [NSCursor resizeUpDownCursor];
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SEL cursorSelector = NULL;
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// HACK: Try to use a private message
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if (shape == GLFW_RESIZE_EW_CURSOR)
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cursorSelector = @selector(_windowResizeEastWestCursor);
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else if (shape == GLFW_RESIZE_NS_CURSOR)
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cursorSelector = @selector(_windowResizeNorthSouthCursor);
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else if (shape == GLFW_RESIZE_NWSE_CURSOR)
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cursorSelector = @selector(_windowResizeNorthWestSouthEastCursor);
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else if (shape == GLFW_RESIZE_NESW_CURSOR)
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cursorSelector = @selector(_windowResizeNorthEastSouthWestCursor);
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if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
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{
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id object = [NSCursor performSelector:cursorSelector];
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if ([object isKindOfClass:[NSCursor class]])
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cursor->ns.object = object;
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}
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if (!cursor->ns.object)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to retrieve standard cursor");
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if (shape == GLFW_ARROW_CURSOR)
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cursor->ns.object = [NSCursor arrowCursor];
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else if (shape == GLFW_IBEAM_CURSOR)
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cursor->ns.object = [NSCursor IBeamCursor];
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else if (shape == GLFW_CROSSHAIR_CURSOR)
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cursor->ns.object = [NSCursor crosshairCursor];
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else if (shape == GLFW_POINTING_HAND_CURSOR)
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cursor->ns.object = [NSCursor pointingHandCursor];
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else if (shape == GLFW_RESIZE_EW_CURSOR)
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cursor->ns.object = [NSCursor resizeLeftRightCursor];
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else if (shape == GLFW_RESIZE_NS_CURSOR)
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cursor->ns.object = [NSCursor resizeUpDownCursor];
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else if (shape == GLFW_RESIZE_ALL_CURSOR)
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cursor->ns.object = [NSCursor closedHandCursor];
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else if (shape == GLFW_NOT_ALLOWED_CURSOR)
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cursor->ns.object = [NSCursor operationNotAllowedCursor];
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}
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if (!cursor->ns.object)
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{
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_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
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"Cocoa: Standard cursor shape unavailable");
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return GLFW_FALSE;
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}
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