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Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional resize/move and operation-not-allowed. It also adds new (better?) names for the horizontal and vertical resize/move and pointing hand cursors. References: - https://developer.apple.com/documentation/appkit/nscursor - https://stackoverflow.com/questions/10733228/ - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor - https://freedesktop.org/wiki/Specifications/cursor-spec/ - https://tronche.com/gui/x/xlib/appendix/b/ Related to #427.
This commit is contained in:
+68
-37
@@ -770,28 +770,6 @@ static void handleEvents(int timeout)
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}
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}
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// Translates a GLFW standard cursor to a theme cursor name
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//
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static char *translateCursorShape(int shape)
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{
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switch (shape)
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{
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case GLFW_ARROW_CURSOR:
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return "left_ptr";
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case GLFW_IBEAM_CURSOR:
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return "xterm";
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case GLFW_CROSSHAIR_CURSOR:
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return "crosshair";
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case GLFW_HAND_CURSOR:
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return "hand2";
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case GLFW_HRESIZE_CURSOR:
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return "sb_h_double_arrow";
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case GLFW_VRESIZE_CURSOR:
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return "sb_v_double_arrow";
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}
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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@@ -1233,26 +1211,79 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
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{
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struct wl_cursor* standardCursor;
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const char* name = NULL;
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standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
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translateCursorShape(shape));
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if (!standardCursor)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Standard cursor \"%s\" not found",
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translateCursorShape(shape));
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return GLFW_FALSE;
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}
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// Try the XDG names first
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if (shape == GLFW_ARROW_CURSOR)
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name = "default";
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else if (shape == GLFW_IBEAM_CURSOR)
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name = "text";
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else if (shape == GLFW_CROSSHAIR_CURSOR)
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name = "crosshair";
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else if (shape == GLFW_POINTING_HAND_CURSOR)
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name = "pointer";
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else if (shape == GLFW_RESIZE_EW_CURSOR)
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name = "ew-resize";
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else if (shape == GLFW_RESIZE_NS_CURSOR)
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name = "ns-resize";
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else if (shape == GLFW_RESIZE_NWSE_CURSOR)
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name = "nwse-resize";
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else if (shape == GLFW_RESIZE_NESW_CURSOR)
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name = "nesw-resize";
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else if (shape == GLFW_RESIZE_ALL_CURSOR)
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name = "all-scroll";
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else if (shape == GLFW_NOT_ALLOWED_CURSOR)
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name = "not-allowed";
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cursor->wl.cursor = standardCursor;
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cursor->wl.currentImage = 0;
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cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
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if (_glfw.wl.cursorThemeHiDPI)
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{
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standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
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translateCursorShape(shape));
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cursor->wl.cursorHiDPI = standardCursor;
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cursor->wl.cursorHiDPI =
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wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
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}
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if (!cursor->wl.cursor)
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{
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// Fall back to the core X11 names
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if (shape == GLFW_ARROW_CURSOR)
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name = "left_ptr";
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else if (shape == GLFW_IBEAM_CURSOR)
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name = "xterm";
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else if (shape == GLFW_CROSSHAIR_CURSOR)
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name = "crosshair";
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else if (shape == GLFW_POINTING_HAND_CURSOR)
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name = "hand2";
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else if (shape == GLFW_RESIZE_EW_CURSOR)
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name = "sb_h_double_arrow";
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else if (shape == GLFW_RESIZE_NS_CURSOR)
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name = "sb_v_double_arrow";
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else if (shape == GLFW_RESIZE_ALL_CURSOR)
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name = "fleur";
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else
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{
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_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
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"Wayland: Standard cursor shape unavailable");
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return GLFW_FALSE;
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}
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cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
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if (!cursor->wl.cursor)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Failed to create standard cursor \"%s\"",
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name);
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return GLFW_FALSE;
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}
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if (_glfw.wl.cursorThemeHiDPI)
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{
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if (!cursor->wl.cursorHiDPI)
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{
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cursor->wl.cursorHiDPI =
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wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
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}
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}
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}
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return GLFW_TRUE;
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