mirror of
https://github.com/glfw/glfw.git
synced 2026-09-22 08:50:15 +00:00
Merge branch 'master' into joystickname
This commit is contained in:
+1
-1
@@ -125,7 +125,7 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Clipboard Test", NULL);
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window = glfwCreateWindow(200, 200, GLFW_WINDOWED, "Clipboard Test", NULL);
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if (!window)
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{
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glfwTerminate();
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+1
-1
@@ -85,7 +85,7 @@ int main(void)
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glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Defaults", NULL);
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if (!window)
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{
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glfwTerminate();
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+13
-26
@@ -41,8 +41,6 @@
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#include <locale.h>
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// These must match the input mode defaults
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static GLboolean keyrepeat = GL_FALSE;
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static GLboolean systemkeys = GL_TRUE;
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static GLboolean closeable = GL_TRUE;
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// Event index
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@@ -220,6 +218,15 @@ static const char* get_character_string(int character)
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return result;
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}
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static void window_pos_callback(GLFWwindow window, int x, int y)
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{
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printf("%08x at %0.3f: Window position: %i %i\n",
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counter++,
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glfwGetTime(),
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x,
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y);
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}
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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printf("%08x at %0.3f: Window size: %i %i\n",
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@@ -249,12 +256,12 @@ static void window_refresh_callback(GLFWwindow window)
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}
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}
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static void window_focus_callback(GLFWwindow window, int activated)
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%08x at %0.3f: Window %s\n",
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counter++,
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glfwGetTime(),
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activated ? "activated" : "deactivated");
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow window, int iconified)
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@@ -311,24 +318,6 @@ static void key_callback(GLFWwindow window, int key, int action)
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switch (key)
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{
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case GLFW_KEY_R:
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{
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keyrepeat = !keyrepeat;
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glfwSetInputMode(window, GLFW_KEY_REPEAT, keyrepeat);
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printf("(( key repeat %s ))\n", keyrepeat ? "enabled" : "disabled");
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break;
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}
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case GLFW_KEY_S:
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{
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systemkeys = !systemkeys;
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glfwSetInputMode(window, GLFW_SYSTEM_KEYS, systemkeys);
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printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled");
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break;
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}
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case GLFW_KEY_C:
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{
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closeable = !closeable;
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@@ -363,7 +352,7 @@ int main(void)
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printf("Library initialized\n");
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Event Linter", NULL);
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if (!window)
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{
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glfwTerminate();
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@@ -374,6 +363,7 @@ int main(void)
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printf("Window opened\n");
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glfwSetWindowPosCallback(window, window_pos_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetWindowRefreshCallback(window, window_refresh_callback);
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@@ -392,9 +382,6 @@ int main(void)
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glfwGetWindowSize(window, &width, &height);
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printf("Window size should be %ix%i\n", width, height);
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printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled");
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printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled");
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printf("Main loop starting\n");
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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+3
-3
@@ -23,7 +23,7 @@
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//
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//========================================================================
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//
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// This test is used to test window activation and iconfication for
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// This test is used to test window focusing and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
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//
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//========================================================================
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@@ -35,11 +35,11 @@
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static GLboolean running = GL_TRUE;
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static void window_focus_callback(GLFWwindow window, int activated)
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%0.3f: Window %s\n",
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glfwGetTime(),
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activated ? "activated" : "deactivated");
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focused ? "focused" : "defocused");
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}
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static void window_key_callback(GLFWwindow window, int key, int action)
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+2
-2
@@ -133,8 +133,8 @@ int main(int argc, char** argv)
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}
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else
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{
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width = 0;
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height = 0;
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width = 200;
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height = 200;
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}
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window = glfwCreateWindow(width, height, mode, "Gamma Test", NULL);
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+1
-1
@@ -268,7 +268,7 @@ int main(int argc, char** argv)
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// We assume here that we stand a better chance of success by leaving all
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// possible details of pixel format selection to GLFW
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
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window = glfwCreateWindow(200, 200, GLFW_WINDOWED, "Version", NULL);
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if (!window)
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{
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glfwTerminate();
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+5
-5
@@ -75,11 +75,11 @@ static void window_size_callback(GLFWwindow window, int width, int height)
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glViewport(0, 0, width, height);
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}
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static void window_focus_callback(GLFWwindow window, int activated)
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%0.2f Window %s\n",
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glfwGetTime(),
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activated ? "activated" : "deactivated");
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow window, int iconified)
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@@ -128,8 +128,8 @@ int main(int argc, char** argv)
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}
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else
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{
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width = 0;
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height = 0;
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width = 640;
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height = 480;
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}
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window = glfwCreateWindow(width, height, mode, "Iconify", NULL);
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@@ -152,7 +152,7 @@ int main(int argc, char** argv)
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printf("Window is %s and %s\n",
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glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
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glfwGetWindowParam(window, GLFW_ACTIVE) ? "active" : "inactive");
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glfwGetWindowParam(window, GLFW_FOCUSED) ? "focused" : "defocused");
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glEnable(GL_SCISSOR_TEST);
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+1
-1
@@ -191,7 +191,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Joystick Test", NULL);
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if (!window)
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{
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glfwTerminate();
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+1
-1
@@ -92,7 +92,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
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static GLboolean open_window(void)
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{
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window_handle = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Peter Detector", NULL);
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window_handle = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Peter Detector", NULL);
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if (!window_handle)
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return GL_FALSE;
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+10
-9
@@ -51,10 +51,12 @@ static int window_close_callback(GLFWwindow window)
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return GL_FALSE;
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}
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static GLFWwindow open_window(const char* title, GLFWwindow share)
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static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY)
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{
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GLFWwindow window;
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glfwWindowHint(GLFW_POSITION_X, posX);
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glfwWindowHint(GLFW_POSITION_Y, posY);
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window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
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if (!window)
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return NULL;
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@@ -125,7 +127,6 @@ static void draw_quad(GLuint texture)
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int main(int argc, char** argv)
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{
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GLuint texture;
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int x, y;
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if (!glfwInit())
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{
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@@ -133,7 +134,7 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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windows[0] = open_window("First", NULL);
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windows[0] = open_window("First", NULL, 0, 0);
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if (!windows[0])
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{
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fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
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@@ -147,7 +148,8 @@ int main(int argc, char** argv)
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// It will then be shared with the second context, created below
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texture = create_texture();
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windows[1] = open_window("Second", windows[0]);
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// Put the second window to the right of the first one
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windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
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if (!windows[1])
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{
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fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
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@@ -156,14 +158,13 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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// Set drawing color for the first context and copy it to the second
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// Set drawing color for both contexts
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glfwMakeContextCurrent(windows[0]);
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glColor3f(0.6f, 0.f, 0.6f);
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glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
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glfwMakeContextCurrent(windows[1]);
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glColor3f(0.6f, 0.6f, 0.f);
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// Put the second window to the right of the first one
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glfwGetWindowPos(windows[0], &x, &y);
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glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
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glfwMakeContextCurrent(windows[0]);
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while (!closed)
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{
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+1
-1
@@ -70,7 +70,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "", NULL);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "", NULL);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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+2
-2
@@ -89,6 +89,8 @@ int main(void)
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for (i = 0; i < count; i++)
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{
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glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
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glfwWindowHint(GLFW_POSITION_Y, 200);
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threads[i].window = glfwCreateWindow(200, 200,
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GLFW_WINDOWED,
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threads[i].title,
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@@ -100,8 +102,6 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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thrd_success)
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{
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+1
-1
@@ -47,7 +47,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
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window = glfwCreateWindow(400, 400, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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+2
-2
@@ -55,6 +55,8 @@ int main(void)
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for (i = 0; i < 4; i++)
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{
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glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
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glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
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windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
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if (!windows[i])
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{
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@@ -70,8 +72,6 @@ int main(void)
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(GLclampf) (i >> 1),
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i ? 0.f : 1.f,
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0.f);
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glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
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}
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while (running)
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