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Cleanup
Thanks to glfwGetKeyScancode we can now pass only a scancode to the platform layer for glfwGetKeyName.
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+1
-5
@@ -630,7 +630,7 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
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void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
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void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
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const char* _glfwPlatformGetKeyName(int key, int scancode);
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const char* _glfwPlatformGetScancodeName(int scancode);
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int _glfwPlatformGetKeyScancode(int key);
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
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@@ -990,10 +990,6 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
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*/
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void _glfwFreeJoystick(_GLFWjoystick* js);
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/*! @ingroup utility
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*/
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GLFWbool _glfwIsPrintable(int key);
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/*! @ingroup utility
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*/
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GLFWbool _glfwInitVulkan(int mode);
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