Merge branch 'master' into multi-monitor

Conflicts:
	include/GL/glfw3.h
	readme.html
	src/fullscreen.c
	src/internal.h
	src/window.c
	src/x11_fullscreen.c
This commit is contained in:
Camilla Berglund
2012-12-31 21:13:10 +01:00
44 changed files with 321 additions and 316 deletions
+7 -7
View File
@@ -712,8 +712,8 @@ static ATOM registerWindowClass(void)
classAtom = RegisterClass(&wc);
if (!classAtom)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to register window class");
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to register window class");
return 0;
}
@@ -793,8 +793,8 @@ static int createWindow(_GLFWwindow* window,
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert title to wide string");
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert title to wide string");
return GL_FALSE;
}
@@ -812,7 +812,7 @@ static int createWindow(_GLFWwindow* window,
if (!window->Win32.handle)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
@@ -971,8 +971,8 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert title to wide string");
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert title to wide string");
return;
}