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Merge branch 'master' into multi-monitor
Conflicts: .gitignore src/CMakeLists.txt src/x11_window.c
This commit is contained in:
+29
-93
@@ -33,95 +33,6 @@
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#include <stdlib.h>
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#include <malloc.h>
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//========================================================================
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// Enable/disable minimize/restore animations
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//========================================================================
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static int setMinMaxAnimations(int enable)
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{
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ANIMATIONINFO AI;
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int old_enable;
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// Get old animation setting
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AI.cbSize = sizeof(ANIMATIONINFO);
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SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
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old_enable = AI.iMinAnimate;
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// If requested, change setting
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if (old_enable != enable)
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{
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AI.iMinAnimate = enable;
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SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
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SPIF_SENDCHANGE);
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}
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return old_enable;
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}
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//========================================================================
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// Focus the window and bring it to the top of the stack
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// Due to some nastiness with how XP handles SetForegroundWindow we have
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// to go through some really bizarre measures to achieve this
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//========================================================================
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static void setForegroundWindow(HWND hWnd)
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{
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int try_count = 0;
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int old_animate;
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// Try the standard approach first...
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BringWindowToTop(hWnd);
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SetForegroundWindow(hWnd);
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// If it worked, return now
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if (hWnd == GetForegroundWindow())
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{
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// Try to modify the system settings (since this is the foreground
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// process, we are allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
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SPIF_SENDCHANGE);
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return;
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}
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// For other Windows versions than 95 & NT4.0, the standard approach
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// may not work, so if we failed we have to "trick" Windows into
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// making our window the foureground window: Iconify and restore
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// again. It is ugly, but it seems to work (we turn off those annoying
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// zoom animations to make it look a bit better at least).
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// Turn off minimize/restore animations
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old_animate = setMinMaxAnimations(0);
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// We try this a few times, just to be on the safe side of things...
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do
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{
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// Iconify & restore
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ShowWindow(hWnd, SW_HIDE);
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ShowWindow(hWnd, SW_SHOWMINIMIZED);
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ShowWindow(hWnd, SW_SHOWNORMAL);
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// Try to get focus
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BringWindowToTop(hWnd);
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SetForegroundWindow(hWnd);
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// We do not want to keep going on forever, so we keep track of
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// how many times we tried
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try_count++;
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}
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while (hWnd != GetForegroundWindow() && try_count <= 3);
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// Restore the system minimize/restore animation setting
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setMinMaxAnimations(old_animate);
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// Try to modify the system settings (since this is now hopefully the
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// foreground process, we are probably allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
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SPIF_SENDCHANGE);
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}
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//========================================================================
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// Hide mouse cursor
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//========================================================================
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@@ -506,6 +417,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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return 0;
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}
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case WM_SHOWWINDOW:
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{
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_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
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break;
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}
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case WM_SYSCOMMAND:
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{
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switch (wParam & 0xfff0)
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@@ -845,7 +762,7 @@ static int createWindow(_GLFWwindow* window,
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WCHAR* wideTitle;
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// Set common window styles
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dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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dwExStyle = WS_EX_APPWINDOW;
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// Set window style, depending on fullscreen mode
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@@ -1080,9 +997,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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SWP_NOMOVE | SWP_NOSIZE);
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}
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setForegroundWindow(window->Win32.handle);
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SetFocus(window->Win32.handle);
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return GL_TRUE;
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}
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@@ -1202,6 +1116,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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}
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//========================================================================
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// Show or hide window
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//========================================================================
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
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BringWindowToTop(window->Win32.handle);
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SetForegroundWindow(window->Win32.handle);
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SetFocus(window->Win32.handle);
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}
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//========================================================================
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// Show or hide window
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//========================================================================
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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ShowWindow(window->Win32.handle, SW_HIDE);
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}
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//========================================================================
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// Write back window parameters into GLFW window structure
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//========================================================================
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