Added _GLFW_USE_RETINA.

This commit is contained in:
Camilla Berglund
2014-02-10 13:45:13 +01:00
parent b4c03b992c
commit 84377c6175
6 changed files with 19 additions and 0 deletions
+5
View File
@@ -165,6 +165,9 @@ directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_MENUBAR` determines whether the first call to
`glfwCreateWindow` sets up a minimal menu bar.
`GLFW_USE_RETINA` determines whether windows will use the full resolution of
Retina displays.
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
@@ -257,5 +260,7 @@ available:
application bundle during @ref glfwInit (recommended)
- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
is created (recommended)
- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
(recommended)
*/