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Added _GLFW_USE_RETINA.
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@@ -165,6 +165,9 @@ directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_MENUBAR` determines whether the first call to
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`glfwCreateWindow` sets up a minimal menu bar.
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`GLFW_USE_RETINA` determines whether windows will use the full resolution of
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Retina displays.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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@@ -257,5 +260,7 @@ available:
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application bundle during @ref glfwInit (recommended)
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- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
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is created (recommended)
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- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
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(recommended)
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*/
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