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Add description of 3.2 release
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@@ -9,7 +9,15 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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Version 3.2 is _not yet described_.
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Version 3.2 adds support for Vulkan surface creation, window mode switching,
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window maximization, window input focus control, window size and aspect ratio
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limits, human-readable key names, window icons, joystick connection events,
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XInput and DirectInput joystick input, event waiting with timeout, 64-bit
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integer raw timer, context-less window creation, error-less contexts via
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`GL_KHR_no_error` (where available), run-time context creation API selection,
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Windows 8.1 per-monitor DPI and the CMake config-file package system, adds
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simpler build-time configuration, improved documentation and fixes for a large
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number of bugs that together affect all supported platforms.
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If you are new to GLFW, you may find the
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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@@ -91,10 +99,10 @@ does not find Doxygen, the documentation will not be generated.
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- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection
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and disconnection events
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- Added `GLFW_NO_API` for creating window without contexts
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
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- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and
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`GLFW_EGL_CONTEXT_API` for run-time context creation API selection
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
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- Added icons to examples on Windows and OS X
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- Relaxed rules for native access header macros
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