Merge branch 'master' into clipboard

Conflicts:
	src/CMakeLists.txt
	src/libglfw.pc.cmake
This commit is contained in:
Camilla Berglund
2012-03-26 03:04:29 +02:00
30 changed files with 919 additions and 579 deletions
+42 -52
View File
@@ -1,69 +1,59 @@
if(UNIX)
if(_GLFW_HAS_XRANDR)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
endif(_GLFW_HAS_XRANDR)
if(_GLFW_HAS_XF86VIDMODE)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xxf86vm")
endif(_GLFW_HAS_XF86VIDMODE)
if (_GLFW_X11_GLX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig)
endif(UNIX)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc
DESTINATION lib/pkgconfig)
endif()
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${GLFW_INCLUDE_DIR})
${glfw_INCLUDE_DIRS})
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if(_GLFW_COCOA_NSGL)
set(libglfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m
cocoa_joystick.m cocoa_opengl.m cocoa_time.c
cocoa_window.m)
if (_GLFW_COCOA_NSGL)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_opengl.m cocoa_time.c cocoa_window.m)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
elseif(_GLFW_WIN32_WGL)
set(libglfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
elseif(_GLFW_X11_GLX)
set(libglfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c
x11_window.c)
else()
message(FATAL_ERROR "No supported platform was selected")
endif(_GLFW_COCOA_NSGL)
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
elseif (_GLFW_WIN32_WGL)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c win32_dllmain.c)
elseif (_GLFW_X11_GLX)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
endif()
add_library(libglfwStatic STATIC ${libglfw_SOURCES})
add_library(libglfwShared SHARED ${libglfw_SOURCES})
target_link_libraries(libglfwShared ${GLFW_LIBRARIES})
set_target_properties(libglfwStatic libglfwShared PROPERTIES
CLEAN_DIRECT_OUTPUT 1
OUTPUT_NAME glfw)
add_library(glfw ${glfw_SOURCES})
if(WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(libglfwShared PROPERTIES
DEFINE_SYMBOL GLFW_BUILD_DLL
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
endif(WIN32)
if (BUILD_SHARED_LIBS)
if(APPLE)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
if(NOT CFLAGS)
set(CFLAGS "")
endif(NOT CFLAGS)
set_target_properties(libglfwShared PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
endif(APPLE)
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
COMPILE_DEFINITIONS "_GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
endif()
install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
target_link_libraries(glfw ${glfw_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
endif()
install(TARGETS glfw DESTINATION lib)
+155 -29
View File
@@ -29,47 +29,166 @@
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
//========================================================================
// Check whether the display mode should be included in enumeration
//========================================================================
static BOOL modeIsGood(NSDictionary* mode)
static GLboolean modeIsGood(CGDisplayModeRef mode)
{
// This is a bit controversial, if you've got something other than an
// LCD computer monitor as an output device you might not want these
// checks. You might also want to reject modes which are interlaced,
// or TV out. There is no one-size-fits-all policy that can work here.
// This seems like a decent compromise, but certain applications may
// wish to patch this...
return [[mode objectForKey:(id)kCGDisplayBitsPerPixel] intValue] >= 15 &&
[mode objectForKey:(id)kCGDisplayModeIsSafeForHardware] != nil &&
[mode objectForKey:(id)kCGDisplayModeIsStretched] == nil;
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GL_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GL_FALSE;
if (flags & kDisplayModeTelevisionFlag)
return GL_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GL_FALSE;
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GL_FALSE;
}
CFRelease(format);
return GL_TRUE;
}
//========================================================================
// Convert Core Graphics display mode to GLFW video mode
//========================================================================
static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
{
unsigned int width =
[[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue];
unsigned int height =
[[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue];
unsigned int bps =
[[mode objectForKey:(id)kCGDisplayBitsPerSample] unsignedIntValue];
GLFWvidmode result;
result.width = width;
result.height = height;
result.redBits = bps;
result.greenBits = bps;
result.blueBits = bps;
result.width = CGDisplayModeGetWidth(mode);
result.height = CGDisplayModeGetHeight(mode);
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
CFRelease(format);
return result;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode
//========================================================================
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate)
{
CGDisplayModeRef bestMode = NULL;
CFArrayRef modes;
CFIndex count, i;
unsigned int leastSizeDiff = UINT_MAX;
double leastRateDiff = DBL_MAX;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(mode))
continue;
int modeBPP;
// Identify display mode pixel encoding
{
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
modeBPP = 16;
else
modeBPP = 32;
CFRelease(format);
}
int modeWidth = (int) CGDisplayModeGetWidth(mode);
int modeHeight = (int) CGDisplayModeGetHeight(mode);
unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
((modeWidth - *width) * (modeWidth - *width) +
(modeHeight - *height) * (modeHeight - *height));
double rateDiff;
if (*refreshRate > 0)
rateDiff = fabs(CGDisplayModeGetRefreshRate(mode) - *refreshRate);
else
{
// If no refresh rate was specified, then they're all the same
rateDiff = 0;
}
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
{
bestMode = mode;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
}
}
if (!bestMode)
{
CFRelease(modes);
return GL_FALSE;
}
CGDisplayCapture(CGMainDisplayID());
CGDisplaySetDisplayMode(CGMainDisplayID(), bestMode, NULL);
CFRelease(modes);
return GL_TRUE;
}
//========================================================================
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(void)
{
CGDisplaySetDisplayMode(CGMainDisplayID(),
_glfwLibrary.NS.desktopMode,
NULL);
CGDisplayRelease(CGMainDisplayID());
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -80,19 +199,26 @@ static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
unsigned int i, j = 0, n = [modes count];
CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
int stored = 0;
for (i = 0; i < n && j < (unsigned)maxcount; i++)
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count && stored < maxcount; i++)
{
NSDictionary *mode = [modes objectAtIndex:i];
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
list[j++] = vidmodeFromCGDisplayMode(mode);
list[stored++] = vidmodeFromCGDisplayMode(mode);
}
return j;
CFRelease(modes);
return stored;
}
//========================================================================
// Get the desktop video mode
//========================================================================
+20 -2
View File
@@ -33,6 +33,7 @@
//========================================================================
// Change to our application bundle's resources directory, if present
//========================================================================
static void changeToResourcesDirectory(void)
{
char resourcesPath[MAXPATHLEN];
@@ -78,6 +79,8 @@ static void changeToResourcesDirectory(void)
int _glfwPlatformInit(void)
{
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
_glfwLibrary.NS.OpenGLFramework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfwLibrary.NS.OpenGLFramework == NULL)
@@ -89,8 +92,7 @@ int _glfwPlatformInit(void)
changeToResourcesDirectory();
_glfwLibrary.NS.desktopMode =
(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
_glfwLibrary.NS.desktopMode = CGDisplayCopyDisplayMode(CGMainDisplayID());
// Save the original gamma ramp
_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
@@ -101,9 +103,17 @@ int _glfwPlatformInit(void)
_glfwInitJoysticks();
_glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfwLibrary.NS.eventSource)
return GL_FALSE;
CGEventSourceSetLocalEventsSuppressionInterval(_glfwLibrary.NS.eventSource,
0.0);
return GL_TRUE;
}
//========================================================================
// Close window, if open, and shut down GLFW
//========================================================================
@@ -112,9 +122,17 @@ int _glfwPlatformTerminate(void)
{
// TODO: Probably other cleanup
if (_glfwLibrary.NS.eventSource)
{
CFRelease(_glfwLibrary.NS.eventSource);
_glfwLibrary.NS.eventSource = NULL;
}
// Restore the original gamma ramp
_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
CGDisplayModeRelease(_glfwLibrary.NS.desktopMode);
[NSApp setDelegate:nil];
[_glfwLibrary.NS.delegate release];
_glfwLibrary.NS.delegate = nil;
-1
View File
@@ -579,4 +579,3 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
return numbuttons;
}
+4
View File
@@ -59,6 +59,7 @@ void _glfwPlatformSwapBuffers(void)
[window->NSGL.context flushBuffer];
}
//========================================================================
// Set double buffering swap interval
//========================================================================
@@ -71,6 +72,7 @@ void _glfwPlatformSwapInterval(int interval)
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
}
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
@@ -81,6 +83,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
@@ -99,6 +102,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
return symbol;
}
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
+9 -4
View File
@@ -37,6 +37,7 @@
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
@@ -90,10 +91,11 @@ typedef struct _GLFWlibraryNS
} timer;
// dlopen handle for dynamically loading OpenGL extension entry points
void* OpenGLFramework;
id desktopMode;
id delegate;
id autoreleasePool;
void* OpenGLFramework;
CGDisplayModeRef desktopMode;
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
} _GLFWlibraryNS;
@@ -108,5 +110,8 @@ void _glfwInitTimer(void);
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Fullscreen
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate);
void _glfwRestoreVideoMode(void);
#endif // _platform_h_
+1
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@@ -74,6 +74,7 @@ double _glfwPlatformGetTime(void)
_glfwLibrary.NS.timer.resolution;
}
//========================================================================
// Set timer value in seconds
//========================================================================
+196 -200
View File
@@ -112,6 +112,7 @@
@end
//========================================================================
// Delegate for application related notifications
//========================================================================
@@ -133,142 +134,6 @@
@end
//========================================================================
// Keyboard symbol translation table
//========================================================================
// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
{
/* 00 */ GLFW_KEY_A,
/* 01 */ GLFW_KEY_S,
/* 02 */ GLFW_KEY_D,
/* 03 */ GLFW_KEY_F,
/* 04 */ GLFW_KEY_H,
/* 05 */ GLFW_KEY_G,
/* 06 */ GLFW_KEY_Z,
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ GLFW_KEY_GRAVE_ACCENT,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
/* 0e */ GLFW_KEY_E,
/* 0f */ GLFW_KEY_R,
/* 10 */ GLFW_KEY_Y,
/* 11 */ GLFW_KEY_T,
/* 12 */ GLFW_KEY_1,
/* 13 */ GLFW_KEY_2,
/* 14 */ GLFW_KEY_3,
/* 15 */ GLFW_KEY_4,
/* 16 */ GLFW_KEY_6,
/* 17 */ GLFW_KEY_5,
/* 18 */ GLFW_KEY_EQUAL,
/* 19 */ GLFW_KEY_9,
/* 1a */ GLFW_KEY_7,
/* 1b */ GLFW_KEY_MINUS,
/* 1c */ GLFW_KEY_8,
/* 1d */ GLFW_KEY_0,
/* 1e */ GLFW_KEY_RIGHT_BRACKET,
/* 1f */ GLFW_KEY_O,
/* 20 */ GLFW_KEY_U,
/* 21 */ GLFW_KEY_LEFT_BRACKET,
/* 22 */ GLFW_KEY_I,
/* 23 */ GLFW_KEY_P,
/* 24 */ GLFW_KEY_ENTER,
/* 25 */ GLFW_KEY_L,
/* 26 */ GLFW_KEY_J,
/* 27 */ GLFW_KEY_APOSTROPHE,
/* 28 */ GLFW_KEY_K,
/* 29 */ GLFW_KEY_SEMICOLON,
/* 2a */ GLFW_KEY_BACKSLASH,
/* 2b */ GLFW_KEY_COMMA,
/* 2c */ GLFW_KEY_SLASH,
/* 2d */ GLFW_KEY_N,
/* 2e */ GLFW_KEY_M,
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_WORLD_1,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ -1,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
/* 38 */ GLFW_KEY_LEFT_SHIFT,
/* 39 */ GLFW_KEY_CAPS_LOCK,
/* 3a */ GLFW_KEY_LEFT_ALT,
/* 3b */ GLFW_KEY_LEFT_CONTROL,
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ -1, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ -1,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ -1,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ -1,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ -1, /* VolumeUp */
/* 49 */ -1, /* VolumeDown */
/* 4a */ -1, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ -1,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
/* 51 */ GLFW_KEY_KP_EQUAL,
/* 52 */ GLFW_KEY_KP_0,
/* 53 */ GLFW_KEY_KP_1,
/* 54 */ GLFW_KEY_KP_2,
/* 55 */ GLFW_KEY_KP_3,
/* 56 */ GLFW_KEY_KP_4,
/* 57 */ GLFW_KEY_KP_5,
/* 58 */ GLFW_KEY_KP_6,
/* 59 */ GLFW_KEY_KP_7,
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ -1,
/* 5e */ -1,
/* 5f */ -1,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ -1,
/* 67 */ GLFW_KEY_F11,
/* 68 */ -1,
/* 69 */ GLFW_KEY_F13,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ -1,
/* 6d */ GLFW_KEY_F10,
/* 6e */ -1,
/* 6f */ GLFW_KEY_F12,
/* 70 */ -1,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
/* 74 */ GLFW_KEY_PAGE_UP,
/* 75 */ GLFW_KEY_DELETE,
/* 76 */ GLFW_KEY_F4,
/* 77 */ GLFW_KEY_END,
/* 78 */ GLFW_KEY_F2,
/* 79 */ GLFW_KEY_PAGE_DOWN,
/* 7a */ GLFW_KEY_F1,
/* 7b */ GLFW_KEY_LEFT,
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ -1,
};
//========================================================================
// Converts a Mac OS X keycode to a GLFW keycode
@@ -276,15 +141,150 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
static int convertMacKeyCode(unsigned int macKeyCode)
{
// Keyboard symbol translation table
// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
static const unsigned int table[128] =
{
/* 00 */ GLFW_KEY_A,
/* 01 */ GLFW_KEY_S,
/* 02 */ GLFW_KEY_D,
/* 03 */ GLFW_KEY_F,
/* 04 */ GLFW_KEY_H,
/* 05 */ GLFW_KEY_G,
/* 06 */ GLFW_KEY_Z,
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ GLFW_KEY_GRAVE_ACCENT,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
/* 0e */ GLFW_KEY_E,
/* 0f */ GLFW_KEY_R,
/* 10 */ GLFW_KEY_Y,
/* 11 */ GLFW_KEY_T,
/* 12 */ GLFW_KEY_1,
/* 13 */ GLFW_KEY_2,
/* 14 */ GLFW_KEY_3,
/* 15 */ GLFW_KEY_4,
/* 16 */ GLFW_KEY_6,
/* 17 */ GLFW_KEY_5,
/* 18 */ GLFW_KEY_EQUAL,
/* 19 */ GLFW_KEY_9,
/* 1a */ GLFW_KEY_7,
/* 1b */ GLFW_KEY_MINUS,
/* 1c */ GLFW_KEY_8,
/* 1d */ GLFW_KEY_0,
/* 1e */ GLFW_KEY_RIGHT_BRACKET,
/* 1f */ GLFW_KEY_O,
/* 20 */ GLFW_KEY_U,
/* 21 */ GLFW_KEY_LEFT_BRACKET,
/* 22 */ GLFW_KEY_I,
/* 23 */ GLFW_KEY_P,
/* 24 */ GLFW_KEY_ENTER,
/* 25 */ GLFW_KEY_L,
/* 26 */ GLFW_KEY_J,
/* 27 */ GLFW_KEY_APOSTROPHE,
/* 28 */ GLFW_KEY_K,
/* 29 */ GLFW_KEY_SEMICOLON,
/* 2a */ GLFW_KEY_BACKSLASH,
/* 2b */ GLFW_KEY_COMMA,
/* 2c */ GLFW_KEY_SLASH,
/* 2d */ GLFW_KEY_N,
/* 2e */ GLFW_KEY_M,
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_WORLD_1,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ -1,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
/* 38 */ GLFW_KEY_LEFT_SHIFT,
/* 39 */ GLFW_KEY_CAPS_LOCK,
/* 3a */ GLFW_KEY_LEFT_ALT,
/* 3b */ GLFW_KEY_LEFT_CONTROL,
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ -1, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ -1,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ -1,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ -1,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ -1, /* VolumeUp */
/* 49 */ -1, /* VolumeDown */
/* 4a */ -1, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ -1,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
/* 51 */ GLFW_KEY_KP_EQUAL,
/* 52 */ GLFW_KEY_KP_0,
/* 53 */ GLFW_KEY_KP_1,
/* 54 */ GLFW_KEY_KP_2,
/* 55 */ GLFW_KEY_KP_3,
/* 56 */ GLFW_KEY_KP_4,
/* 57 */ GLFW_KEY_KP_5,
/* 58 */ GLFW_KEY_KP_6,
/* 59 */ GLFW_KEY_KP_7,
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ -1,
/* 5e */ -1,
/* 5f */ -1,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ -1,
/* 67 */ GLFW_KEY_F11,
/* 68 */ -1,
/* 69 */ GLFW_KEY_F13,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ -1,
/* 6d */ GLFW_KEY_F10,
/* 6e */ -1,
/* 6f */ GLFW_KEY_F12,
/* 70 */ -1,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
/* 74 */ GLFW_KEY_PAGE_UP,
/* 75 */ GLFW_KEY_DELETE,
/* 76 */ GLFW_KEY_F4,
/* 77 */ GLFW_KEY_END,
/* 78 */ GLFW_KEY_F2,
/* 79 */ GLFW_KEY_PAGE_DOWN,
/* 7a */ GLFW_KEY_F1,
/* 7b */ GLFW_KEY_LEFT,
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ -1,
};
if (macKeyCode >= 128)
return -1;
// This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput
// function should still get 'q' though.
return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode];
return table[macKeyCode];
}
//========================================================================
// Content view class for the GLFW window
//========================================================================
@@ -388,11 +388,11 @@ static int convertMacKeyCode(unsigned int macKeyCode)
{
NSUInteger i, length;
NSString* characters;
int code = convertMacKeyCode([event keyCode]);
int key = convertMacKeyCode([event keyCode]);
if (code != -1)
if (key != -1)
{
_glfwInputKey(window, code, GLFW_PRESS);
_glfwInputKey(window, key, GLFW_PRESS);
if ([event modifierFlags] & NSCommandKeyMask)
{
@@ -412,7 +412,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
- (void)flagsChanged:(NSEvent *)event
{
int mode;
int mode, key;
unsigned int newModifierFlags =
[event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
@@ -422,14 +422,17 @@ static int convertMacKeyCode(unsigned int macKeyCode)
mode = GLFW_RELEASE;
window->NS.modifierFlags = newModifierFlags;
_glfwInputKey(window, MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode);
key = convertMacKeyCode([event keyCode]);
if (key != -1)
_glfwInputKey(window, key, mode);
}
- (void)keyUp:(NSEvent *)event
{
int code = convertMacKeyCode([event keyCode]);
if (code != -1)
_glfwInputKey(window, code, GLFW_RELEASE);
int key = convertMacKeyCode([event keyCode]);
if (key != -1)
_glfwInputKey(window, key, GLFW_RELEASE);
}
- (void)scrollWheel:(NSEvent *)event
@@ -446,6 +449,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end
//========================================================================
// GLFW application class
//========================================================================
@@ -469,13 +473,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly. Need to be careful in
// case it goes away in a future OS update.
@interface NSApplication (NSAppleMenu)
- (void)setAppleMenu:(NSMenu*)m;
@end
//========================================================================
// Try to figure out what the calling application is called
//========================================================================
@@ -523,6 +520,7 @@ static NSString* findAppName(void)
return @"GLFW Application";
}
//========================================================================
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
@@ -530,7 +528,8 @@ static NSString* findAppName(void)
// localize(d|able), etc. Loading a nib would save us this horror, but that
// doesn't seem like a good thing to require of GLFW's clients.
//========================================================================
static void setUpMenuBar(void)
static void createMenuBar(void)
{
NSString* appName = findAppName();
@@ -584,37 +583,35 @@ static void setUpMenuBar(void)
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// At least guard the call to private API to avoid an exception if it
// goes away. Hopefully that means the worst we'll break in future is to
// look ugly...
if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
[NSApp setAppleMenu:appMenu];
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
[NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu];
}
//========================================================================
// Initialize the Cocoa Application Kit
//========================================================================
static GLboolean initializeCocoa(void)
static GLboolean initializeAppKit(void)
{
if (NSApp)
return GL_TRUE;
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];
// Setting up the menu bar must go between sharedApplication
// above and finishLaunching below, in order to properly emulate the
// behavior of NSApplicationMain
setUpMenuBar();
createMenuBar();
[NSApp finishLaunching];
return GL_TRUE;
}
//========================================================================
// Create the Cocoa window
//========================================================================
@@ -658,6 +655,7 @@ static GLboolean createWindow(_GLFWwindow* window,
return GL_TRUE;
}
//========================================================================
// Create the OpenGL context
//========================================================================
@@ -686,14 +684,23 @@ static GLboolean createContext(_GLFWwindow* window,
return GL_FALSE;
}
if (wndconfig->glProfile)
if (wndconfig->glMajor > 2)
{
// Fail if a profile other than core was explicitly selected
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports the OpenGL core profile");
"only supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
}
@@ -721,13 +728,12 @@ static GLboolean createContext(_GLFWwindow* window,
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[24];
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
if (wndconfig->mode == GLFW_FULLSCREEN)
{
ADD_ATTR(NSOpenGLPFAFullScreen);
ADD_ATTR(NSOpenGLPFANoRecovery);
ADD_ATTR2(NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
@@ -813,9 +819,11 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
if (!initializeCocoa())
if (!initializeAppKit())
return GL_FALSE;
window->resizable = wndconfig->resizable;
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
@@ -850,28 +858,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
CFDictionaryRef fullscreenMode = NULL;
if (wndconfig->mode == GLFW_FULLSCREEN)
{
// I think it's safe to pass 0 to the refresh rate for this function
// rather than conditionalizing the code to call the version which
// doesn't specify refresh...
fullscreenMode =
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
CGMainDisplayID(),
colorBits + fbconfig->alphaBits,
window->width, window->height,
wndconfig->refreshRate,
// Controversial, see macosx_fullscreen.m for discussion
kCGDisplayModeIsSafeForHardware,
NULL);
window->width =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
window->height =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
}
if (!createWindow(window, wndconfig))
return GL_FALSE;
@@ -883,8 +869,15 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_FULLSCREEN)
{
CGCaptureAllDisplays();
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
int bpp = colorBits + fbconfig->alphaBits;
if (!_glfwSetVideoMode(&window->width,
&window->height,
&bpp,
&window->refreshRate))
{
return GL_FALSE;
}
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil];
@@ -914,9 +907,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
{
[[window->NS.window contentView] exitFullScreenModeWithOptions:nil];
CGDisplaySwitchToMode(CGMainDisplayID(),
(CFDictionaryRef) _glfwLibrary.NS.desktopMode);
CGReleaseAllDisplays();
_glfwRestoreVideoMode();
}
[window->NSGL.pixelFormat release];
@@ -936,6 +927,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
// TODO: Probably more cleanup
}
//========================================================================
// Set the window title
//========================================================================
@@ -945,6 +937,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
}
//========================================================================
// Set the window size
//========================================================================
@@ -954,6 +947,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
[window->NS.window setContentSize:NSMakeSize(width, height)];
}
//========================================================================
// Set the window position
//========================================================================
@@ -974,6 +968,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
display:YES];
}
//========================================================================
// Iconify the window
//========================================================================
@@ -983,6 +978,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
[window->NS.window miniaturize:nil];
}
//========================================================================
// Restore (un-iconify) the window
//========================================================================
@@ -992,6 +988,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
[window->NS.window deminiaturize:nil];
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
@@ -1066,6 +1063,7 @@ void _glfwPlatformRefreshWindowParams(void)
window->glDebug = GL_FALSE;
}
//========================================================================
// Poll for new window and input events
//========================================================================
@@ -1090,6 +1088,7 @@ void _glfwPlatformPollEvents(void)
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
}
//========================================================================
// Wait for new window and input events
//========================================================================
@@ -1108,6 +1107,7 @@ void _glfwPlatformWaitEvents( void )
_glfwPlatformPollEvents();
}
//========================================================================
// Set physical mouse cursor position
//========================================================================
@@ -1125,11 +1125,6 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
// calculating the maximum y coordinate of all screens, since Cocoa's
// "global coordinates" are upside down from CG's...
// Without this (once per app run, but it's convenient to do it here)
// events will be suppressed for a default of 0.25 seconds after we
// move the cursor.
CGSetLocalEventsSuppressionInterval(0.0);
NSPoint localPoint = NSMakePoint(x, y);
NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
@@ -1140,6 +1135,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint);
}
//========================================================================
// Set physical mouse cursor mode
//========================================================================
-5
View File
@@ -60,11 +60,6 @@
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
// Define this to 1 to not load gdi32.dll dynamically
#cmakedefine _GLFW_NO_DLOAD_GDI32 1
// Define this to 1 to not load winmm.dll dynamically
#cmakedefine _GLFW_NO_DLOAD_WINMM 1
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
+1 -1
View File
@@ -167,7 +167,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
return;
// Register key action
if(action == GLFW_RELEASE && window->stickyKeys)
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = GLFW_STICK;
else
{
+2 -2
View File
@@ -7,7 +7,7 @@ Name: GLFW
Description: A portable library for OpenGL, window and input
Version: 3.0.0
URL: http://www.glfw.org/
Requires.private: gl x11 @GLFW_PKGLIBS@
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -lglfw
Libs.private: @GLFW_LIBRARIES@
Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir}
+2 -2
View File
@@ -31,7 +31,7 @@
#include "internal.h"
#if defined(GLFW_BUILD_DLL)
#if defined(_GLFW_BUILD_DLL)
//========================================================================
// GLFW DLL entry point
@@ -45,5 +45,5 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
return TRUE;
}
#endif // GLFW_BUILD_DLL
#endif // _GLFW_BUILD_DLL
+3 -3
View File
@@ -200,7 +200,7 @@ int _glfwPlatformInit(void)
// as possible in the hope of still being the foreground process)
SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
&_glfwLibrary.Win32.foregroundLockTimeout, 0);
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
SPIF_SENDCHANGE);
if (!initLibraries())
@@ -246,7 +246,7 @@ int _glfwPlatformTerminate(void)
// Restore previous FOREGROUNDLOCKTIMEOUT system setting
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
(LPVOID) _glfwLibrary.Win32.foregroundLockTimeout,
UIntToPtr(_glfwLibrary.Win32.foregroundLockTimeout),
SPIF_SENDCHANGE);
return GL_TRUE;
@@ -271,7 +271,7 @@ const char* _glfwPlatformGetVersionString(void)
#else
" (unknown compiler)"
#endif
#if defined(GLFW_BUILD_DLL)
#if defined(_GLFW_BUILD_DLL)
" DLL"
#endif
#if !defined(_GLFW_NO_DLOAD_GDI32)
+2
View File
@@ -51,7 +51,9 @@
#endif
// GLFW requires Windows XP
#ifndef WINVER
#define WINVER 0x0501
#endif
#include <windows.h>
#include <mmsystem.h>
+2 -45
View File
@@ -34,30 +34,6 @@
#include <stdlib.h>
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
@@ -1441,6 +1417,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
GLboolean recreateContext = GL_FALSE;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
window->resizable = wndconfig->resizable;
if (!_glfwLibrary.Win32.classAtom)
{
@@ -1599,29 +1576,10 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
//int bpp, refresh;
int newMode = 0;
GLboolean sizeChanged = GL_FALSE;
if (window->mode == GLFW_FULLSCREEN)
{
// Get some info about the current mode
DEVMODE dm;
dm.dmSize = sizeof(DEVMODE);
//if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm))
//{
// We need to keep BPP the same for the OpenGL context to keep working
//bpp = dm.dmBitsPerPel;
// Get closest match for target video mode
//refresh = window->Win32.desiredRefreshRate;
//newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh);
//}
//else
//newMode = window->Win32.modeID;
if (width > window->width || height > window->height)
{
// The new video mode is larger than the current one, so we resize
@@ -1633,8 +1591,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
sizeChanged = GL_TRUE;
}
//if (newMode != window->Win32.modeID)
//_glfwSetVideoModeMODE(newMode);
// TODO: Change video mode
}
else
{
+3 -3
View File
@@ -323,7 +323,7 @@ struct _glfwResolution
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
int count, k, l, r, g, b, rgba, gl;
int depth, screen;
int depth, screen = DefaultScreen(_glfwLibrary.X11.display);
XVisualInfo* vislist;
XVisualInfo dummy;
int viscount, rgbcount, rescount;
@@ -372,6 +372,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
}
}
XFree(vislist);
rescount = 0;
resarray = NULL;
@@ -457,8 +459,6 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
}
}
XFree(vislist);
free(resarray);
free(rgbarray);
+11 -2
View File
@@ -79,7 +79,11 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
#if defined(_GLFW_HAS_XKB)
keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1, 0);
#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1);
#endif
switch (keySym)
{
case XK_KP_0: return GLFW_KEY_KP_0;
@@ -102,7 +106,12 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Now try pimary keysym for function keys (non-printable keys). These
// should not be layout dependent (i.e. US layout and international
// layouts should give the same result).
#if defined(_GLFW_HAS_XKB)
keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0, 0);
#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0);
#endif
switch (keySym)
{
case XK_Escape: return GLFW_KEY_ESCAPE;
@@ -476,8 +485,8 @@ static void initGammaRamp(void)
// RandR gamma support is only available with version 1.2 and above
if (_glfwLibrary.X11.RandR.available &&
(_glfwLibrary.X11.RandR.majorVersion > 1 ||
_glfwLibrary.X11.RandR.majorVersion == 1 &&
_glfwLibrary.X11.RandR.minorVersion >= 2))
(_glfwLibrary.X11.RandR.majorVersion == 1 &&
_glfwLibrary.X11.RandR.minorVersion >= 2)))
{
// FIXME: Assumes that all monitors have the same size gamma tables
// This is reasonable as I suspect the that if they did differ, it
+3 -2
View File
@@ -30,6 +30,7 @@
#include "internal.h"
#include <sys/time.h>
#include <time.h>
@@ -39,7 +40,7 @@
static uint64_t getRawTime(void)
{
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
#if defined(CLOCK_MONOTONIC)
if (_glfwLibrary.X11.timer.monotonic)
{
struct timespec ts;
@@ -64,7 +65,7 @@ static uint64_t getRawTime(void)
void _glfwInitTimer(void)
{
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
#if defined(CLOCK_MONOTONIC)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)