Put window callbacks in a substruct.

This commit is contained in:
Camilla Berglund
2013-01-15 21:34:26 +01:00
parent cb8c7740e6
commit 8d60214fac
3 changed files with 55 additions and 64 deletions
+21 -32
View File
@@ -80,8 +80,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
{
_glfw.focusedWindow = window;
if (window->windowFocusCallback)
window->windowFocusCallback((GLFWwindow*) window, focused);
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
}
}
else
@@ -106,8 +106,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
_glfw.focusedWindow = NULL;
if (window->windowFocusCallback)
window->windowFocusCallback((GLFWwindow*) window, focused);
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
}
}
}
@@ -125,8 +125,8 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
window->positionX = x;
window->positionY = y;
if (window->windowPosCallback)
window->windowPosCallback((GLFWwindow*) window, x, y);
if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y);
}
@@ -142,8 +142,8 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
window->width = width;
window->height = height;
if (window->windowSizeCallback)
window->windowSizeCallback((GLFWwindow*) window, width, height);
if (window->callbacks.size)
window->callbacks.size((GLFWwindow*) window, width, height);
}
@@ -158,8 +158,8 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
window->iconified = iconified;
if (window->windowIconifyCallback)
window->windowIconifyCallback((GLFWwindow*) window, iconified);
if (window->callbacks.iconify)
window->callbacks.iconify((GLFWwindow*) window, iconified);
}
@@ -179,8 +179,8 @@ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (window->windowRefreshCallback)
window->windowRefreshCallback((GLFWwindow*) window);
if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window);
}
@@ -190,8 +190,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (window->windowCloseCallback)
window->closeRequested = window->windowCloseCallback((GLFWwindow*) window);
if (window->callbacks.close)
window->closeRequested = window->callbacks.close((GLFWwindow*) window);
else
window->closeRequested = GL_TRUE;
}
@@ -489,18 +489,7 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
return;
// Clear all callbacks to avoid exposing a half torn-down window object
window->windowPosCallback = NULL;
window->windowSizeCallback = NULL;
window->windowCloseCallback = NULL;
window->windowRefreshCallback = NULL;
window->windowFocusCallback = NULL;
window->windowIconifyCallback = NULL;
window->mouseButtonCallback = NULL;
window->cursorPosCallback = NULL;
window->cursorEnterCallback = NULL;
window->scrollCallback = NULL;
window->keyCallback = NULL;
window->charCallback = NULL;
memset(&window->callbacks, 0, sizeof(window->callbacks));
// The window's context must not be current on another thread when the
// window is destroyed
@@ -800,7 +789,7 @@ GLFWAPI void glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun
return;
}
window->windowPosCallback = cbfun;
window->callbacks.pos = cbfun;
}
@@ -818,7 +807,7 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbf
return;
}
window->windowSizeCallback = cbfun;
window->callbacks.size = cbfun;
}
@@ -836,7 +825,7 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun c
return;
}
window->windowCloseCallback = cbfun;
window->callbacks.close = cbfun;
}
@@ -854,7 +843,7 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshf
return;
}
window->windowRefreshCallback = cbfun;
window->callbacks.refresh = cbfun;
}
@@ -872,7 +861,7 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun c
return;
}
window->windowFocusCallback = cbfun;
window->callbacks.focus = cbfun;
}
@@ -890,7 +879,7 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyf
return;
}
window->windowIconifyCallback = cbfun;
window->callbacks.iconify = cbfun;
}