Update default name from OS X to macOS

Note that earlier releases are still referred to by their proper names;
OS X <version> or Mac OS X <version>.
This commit is contained in:
Camilla Berglund
2016-10-20 00:50:54 +02:00
parent bc8b0480e9
commit 8d6f265441
18 changed files with 55 additions and 53 deletions
+6 -5
View File
@@ -293,11 +293,12 @@ through CMake options.
@subsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
resolution framebuffers where other UI elements are scaled up. To achieve this,
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
added. These work with pixels, while the rest of the GLFW API works with screen
coordinates. This is important as OpenGL uses pixels, not screen coordinates.
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsection news_30_error Error callback