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Update default name from OS X to macOS
Note that earlier releases are still referred to by their proper names; OS X <version> or Mac OS X <version>.
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@@ -293,11 +293,12 @@ through CMake options.
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@subsection news_30_hidpi High-DPI support
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
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resolution framebuffers where other UI elements are scaled up. To achieve this,
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@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
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added. These work with pixels, while the rest of the GLFW API works with screen
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coordinates. This is important as OpenGL uses pixels, not screen coordinates.
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GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
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full resolution framebuffers where other UI elements are scaled up. To achieve
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this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
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been added. These work with pixels, while the rest of the GLFW API works with
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screen coordinates. This is important as OpenGL uses pixels, not screen
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coordinates.
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@subsection news_30_error Error callback
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