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Cleaned up drop callback design.
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-3
@@ -681,11 +681,11 @@ void _glfwInputError(int error, const char* format, ...);
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/*! @brief Notifies dropped object over window.
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* @param[in] window The window that received the event.
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* @param[in] dropString The string descriptor of the dropped object
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* description.
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* @param[in] count The number of dropped objects.
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* @param[in] names The names of the dropped objects.
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* @ingroup event
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*/
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void _glfwInputDrop(_GLFWwindow* window, const char* dropString);
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void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
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//========================================================================
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