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Documentation work.
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@@ -9,7 +9,7 @@ with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy
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to integrate into existing applications and does not lay claim to the main loop.
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This is the documentation for version 3.1, which adds many
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[new features](@ref news).
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[new features](@ref news_31).
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@ref quick is a guide for those new to GLFW. It takes you through how to write
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a small but complete program. For people coming from GLFW 2, the @ref moving
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