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Cocoa: Add QuartzCore as a link-time dependency
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@@ -390,8 +390,8 @@ If you are using the dynamic library version of GLFW, add it to the project
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dependencies.
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If you are using the static library version of GLFW, add it and the Cocoa,
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OpenGL and IOKit frameworks to the project as dependencies. They can all be
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found in `/System/Library/Frameworks`.
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OpenGL, IOKit and QuartzCore frameworks to the project as dependencies. They
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can all be found in `/System/Library/Frameworks`.
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### With command-line or makefile on macOS {#build_link_osx}
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@@ -405,7 +405,7 @@ command-line yourself using the `-l` and `-framework` switches.
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If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
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```sh
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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework QuartzCore
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```
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If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
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