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@@ -360,6 +360,9 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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forParameter:NSOpenGLContextParameterSurfaceOpacity];
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}
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if (window->ns.retina)
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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[window->context.nsgl.object setView:window->ns.view];
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window->context.nsgl.swapIntervalCond = [NSCondition new];
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