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Documentation work
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@@ -10,16 +10,18 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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The current stable release is version 3.2. See the
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[downloads](http://www.glfw.org/download.html) page for details and files, or
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fetch the `latest` branch, which always points to the latest stable release.
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Each release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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GLFW is licensed under the [zlib/libpng
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license](https://opensource.org/licenses/Zlib).
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This is version 3.2.1, which adds support for statically linking the Vulkan
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loader and fixes for a number of bugs that together affect all supported
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platforms.
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See the [downloads](http://www.glfw.org/download.html) page for details and
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files, or fetch the `latest` branch, which always points to the latest stable
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release. Each release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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If you are new to GLFW, you may find the
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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3 useful. If you have used GLFW 2 in the past, there is a
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@@ -133,15 +135,15 @@ On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
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well as news, documentation and other information about the project.
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If you have questions related to the use of GLFW, we have a
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[support forum](http://discourse.glfw.org/), and the IRC
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channel `#glfw` on [Freenode](http://freenode.net/).
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[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
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[Freenode](http://freenode.net/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, join us on GitHub or IRC.
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porting it to your favorite platform, join us on the forum, GitHub or IRC.
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## Acknowledgements
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