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Documentation work
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@@ -103,7 +103,8 @@ and only for compatibility with legacy code. GLU has been deprecated and should
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not be used in new code.
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@note GLFW does not provide any of the API headers mentioned above. They must
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be provided by your development environment or your OpenGL or OpenGL ES SDK.
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be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
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SDK.
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@note None of these macros may be defined during the compilation of GLFW itself.
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If your build includes GLFW and you define any these in your build files, make
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@@ -184,21 +185,35 @@ the include directory for the GLFW header and, when applicable, the
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target_link_libraries(myapp glfw)
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@endcode
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Note that it does not include GLU, as GLFW does not use it. If your application
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needs GLU, you can find it by requiring the OpenGL package.
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Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
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OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
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If your application calls OpenGL directly, instead of using a modern
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[extension loader library](@ref context_glext_auto) you can find it by requiring
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the OpenGL package.
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@code{.cmake}
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find_package(OpenGL REQUIRED)
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@endcode
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If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the
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`OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used.
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If OpenGL is found, the `OPENGL_FOUND` variable is true and the
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`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
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@code{.cmake}
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target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
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target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
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@endcode
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The OpenGL CMake package also looks for GLU. If GLU is found, the
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`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
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`OPENGL_glu_LIBRARY` cache variables can be used.
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@code{.cmake}
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target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
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@endcode
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@note GLU has been deprecated and should not be used in new code, but some
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legacy code requires it.
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@subsection build_link_cmake_package With CMake and installed GLFW binaries
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@@ -213,30 +228,35 @@ target files generated when GLFW is installed.
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find_package(glfw3 3.2 REQUIRED)
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@endcode
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Once GLFW has been located, link against it with the `glfw` target. This adds
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all link-time dependencies of GLFW as it is currently configured, the include
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directory for the GLFW header and, when applicable, the
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[GLFW_DLL](@ref build_macros) macro.
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@code{.cmake}
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target_link_libraries(myapp glfw)
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@endcode
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Note that it does not include GLU, as GLFW does not use it. If your application
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needs GLU, you can find it by requiring the OpenGL package.
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Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
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OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
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If your application calls OpenGL directly, instead of using a modern
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[extension loader library](@ref context_glext_auto) you can find it by requiring
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the OpenGL package.
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@code{.cmake}
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find_package(OpenGL REQUIRED)
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@endcode
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If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the
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`OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used.
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If OpenGL is found, the `OPENGL_FOUND` variable is true and the
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`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
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@code{.cmake}
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target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
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target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
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@endcode
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The OpenGL CMake package also looks for GLU. If GLU is found, the
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`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
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`OPENGL_glu_LIBRARY` cache variables can be used.
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@code{.cmake}
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target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
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@endcode
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@note GLU has been deprecated and should not be used in new code, but some
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legacy code requires it.
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@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
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@@ -268,8 +288,9 @@ You can also use the `glfw3.pc` file without installing it first, by using the
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env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
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@endcode
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The dependencies do not include GLU, as GLFW does not use it. On OS X, GLU is
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built into the OpenGL framework, so if you need GLU you don't need to do
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The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
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ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU
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is built into the OpenGL framework, so if you need GLU you don't need to do
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anything extra. If you need GLU and are using Linux or BSD, you should add the
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`glu` pkg-config package.
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@@ -277,6 +298,9 @@ anything extra. If you need GLU and are using Linux or BSD, you should add the
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cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
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@endcode
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@note GLU has been deprecated and should not be used in new code, but some
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legacy code requires it.
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If you are using the static version of the GLFW library, make sure you don't
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link statically against GLU.
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