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Add basic Vulkan support
Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported, glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress, glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface. Added port of LunarG SDK tri example.
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@@ -4,9 +4,9 @@
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@section main_intro Introduction
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__GLFW__ is a free, Open Source, multi-platform library for creating windows
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with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy
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to integrate into existing applications and does not lay claim to the main loop.
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GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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See @ref news_32 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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@@ -32,6 +32,8 @@ about specific functions.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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The @ref vulkan guide fills in the gaps for how to use Vulkan with GLFW.
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The @ref rift fills in the gaps for how to use LibOVR with GLFW.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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