Formatting pass (no code changes).

This commit is contained in:
Camilla Berglund
2010-09-08 14:45:52 +02:00
parent a0351391d1
commit 9e4137c0a9
8 changed files with 345 additions and 345 deletions
+39 -39
View File
@@ -35,23 +35,23 @@
//
//========================================================================
GLFWAPI int glfwGetKey( int key )
GLFWAPI int glfwGetKey(int key)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return GLFW_RELEASE;
// Is it a valid key?
if( key < 0 || key > GLFW_KEY_LAST )
if (key < 0 || key > GLFW_KEY_LAST)
return GLFW_RELEASE;
if( _glfwInput.Key[ key ] == GLFW_STICK )
if (_glfwInput.Key[key] == GLFW_STICK)
{
// Sticky mode: release key now
_glfwInput.Key[ key ] = GLFW_RELEASE;
_glfwInput.Key[key] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) _glfwInput.Key[ key ];
return (int) _glfwInput.Key[key];
}
@@ -59,23 +59,23 @@ GLFWAPI int glfwGetKey( int key )
//
//========================================================================
GLFWAPI int glfwGetMouseButton( int button )
GLFWAPI int glfwGetMouseButton(int button)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return GLFW_RELEASE;
// Is it a valid mouse button?
if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST )
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return GLFW_RELEASE;
if( _glfwInput.MouseButton[ button ] == GLFW_STICK )
if (_glfwInput.MouseButton[button] == GLFW_STICK)
{
// Sticky mode: release mouse button now
_glfwInput.MouseButton[ button ] = GLFW_RELEASE;
_glfwInput.MouseButton[button] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) _glfwInput.MouseButton[ button ];
return (int) _glfwInput.MouseButton[button];
}
@@ -83,16 +83,16 @@ GLFWAPI int glfwGetMouseButton( int button )
//
//========================================================================
GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
GLFWAPI void glfwGetMousePos(int *xpos, int *ypos)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Return mouse position
if( xpos != NULL )
if (xpos != NULL)
*xpos = _glfwInput.MousePosX;
if( ypos != NULL )
if (ypos != NULL)
*ypos = _glfwInput.MousePosY;
}
@@ -101,13 +101,13 @@ GLFWAPI void glfwGetMousePos( int *xpos, int *ypos )
//
//========================================================================
GLFWAPI void glfwSetMousePos( int xpos, int ypos )
GLFWAPI void glfwSetMousePos(int xpos, int ypos)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Don't do anything if the mouse position did not change
if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY )
if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY)
return;
// Set GLFW mouse position
@@ -115,11 +115,11 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
_glfwInput.MousePosY = ypos;
// If we have a locked mouse, do not change cursor position
if( _glfwWin.mouseLock )
if (_glfwWin.mouseLock)
return;
// Update physical cursor position
_glfwPlatformSetMouseCursorPos( xpos, ypos );
_glfwPlatformSetMouseCursorPos(xpos, ypos);
}
@@ -127,9 +127,9 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos )
//
//========================================================================
GLFWAPI int glfwGetMouseWheel( void )
GLFWAPI int glfwGetMouseWheel(void)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return 0;
// Return mouse wheel position
@@ -141,9 +141,9 @@ GLFWAPI int glfwGetMouseWheel( void )
//
//========================================================================
GLFWAPI void glfwSetMouseWheel( int pos )
GLFWAPI void glfwSetMouseWheel(int pos)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Set mouse wheel position
@@ -155,9 +155,9 @@ GLFWAPI void glfwSetMouseWheel( int pos )
// Set callback function for keyboard input
//========================================================================
GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Set callback function
@@ -169,9 +169,9 @@ GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun )
// Set callback function for character input
//========================================================================
GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Set callback function
@@ -183,9 +183,9 @@ GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun )
// Set callback function for mouse clicks
//========================================================================
GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Set callback function
@@ -197,9 +197,9 @@ GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun )
// Set callback function for mouse moves
//========================================================================
GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Set callback function
@@ -207,8 +207,8 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
// Call the callback function to let the application know the current
// mouse position
if( cbfun )
cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY );
if (cbfun)
cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY);
}
@@ -216,9 +216,9 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun )
// Set callback function for mouse wheel
//========================================================================
GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun)
{
if( !_glfwInitialized || !_glfwWin.opened )
if (!_glfwInitialized || !_glfwWin.opened)
return;
// Set callback function
@@ -226,7 +226,7 @@ GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun )
// Call the callback function to let the application know the current
// mouse wheel position
if( cbfun )
cbfun( _glfwInput.WheelPos );
if (cbfun)
cbfun(_glfwInput.WheelPos);
}