mirror of
https://github.com/glfw/glfw.git
synced 2026-09-21 16:44:11 +00:00
Win32: Simplify window class handling
By using window class atoms, we only need to mention each window class name once, also removing the need to define _GLFW_WNDCLASSNAME. It can still be defined by the user as before.
This commit is contained in:
+34
-44
@@ -1249,6 +1249,39 @@ static int createNativeWindow(_GLFWwindow* window,
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DWORD style = getWindowStyle(window);
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DWORD exStyle = getWindowExStyle(window);
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if (!_glfw.win32.mainWindowClass)
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{
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WNDCLASSEXW wc = { sizeof(wc) };
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = windowProc;
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wc.hInstance = _glfw.win32.instance;
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wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
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#if defined(_GLFW_WNDCLASSNAME)
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wc.lpszClassName = _GLFW_WNDCLASSNAME;
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#else
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wc.lpszClassName = L"GLFW30";
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#endif
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// Load user-provided icon if available
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wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
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L"GLFW_ICON", IMAGE_ICON,
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0, 0, LR_DEFAULTSIZE | LR_SHARED);
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if (!wc.hIcon)
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{
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// No user-provided icon found, load default icon
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wc.hIcon = LoadImageW(NULL,
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IDI_APPLICATION, IMAGE_ICON,
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0, 0, LR_DEFAULTSIZE | LR_SHARED);
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}
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_glfw.win32.mainWindowClass = RegisterClassExW(&wc);
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if (!_glfw.win32.mainWindowClass)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to register window class");
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return GLFW_FALSE;
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}
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}
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if (window->monitor)
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{
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MONITORINFO mi = { sizeof(mi) };
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@@ -1282,7 +1315,7 @@ static int createNativeWindow(_GLFWwindow* window,
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return GLFW_FALSE;
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window->win32.handle = CreateWindowExW(exStyle,
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_GLFW_WNDCLASSNAME,
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MAKEINTATOM(_glfw.win32.mainWindowClass),
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wideTitle,
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style,
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xpos, ypos,
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@@ -1387,49 +1420,6 @@ static int createNativeWindow(_GLFWwindow* window,
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return GLFW_TRUE;
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}
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// Registers the GLFW window class
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//
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GLFWbool _glfwRegisterWindowClassWin32(void)
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{
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WNDCLASSEXW wc;
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ZeroMemory(&wc, sizeof(wc));
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wc.cbSize = sizeof(wc);
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = windowProc;
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wc.hInstance = _glfw.win32.instance;
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wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
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wc.lpszClassName = _GLFW_WNDCLASSNAME;
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// Load user-provided icon if available
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wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
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L"GLFW_ICON", IMAGE_ICON,
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0, 0, LR_DEFAULTSIZE | LR_SHARED);
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if (!wc.hIcon)
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{
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// No user-provided icon found, load default icon
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wc.hIcon = LoadImageW(NULL,
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IDI_APPLICATION, IMAGE_ICON,
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0, 0, LR_DEFAULTSIZE | LR_SHARED);
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}
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if (!RegisterClassExW(&wc))
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to register window class");
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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}
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// Unregisters the GLFW window class
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//
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void _glfwUnregisterWindowClassWin32(void)
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{
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UnregisterClassW(_GLFW_WNDCLASSNAME, _glfw.win32.instance);
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}
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GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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