Removed internal fbconfig enum and selection.

This commit is contained in:
Camilla Berglund
2013-01-15 20:00:27 +01:00
parent 0517a82467
commit a8ea120cae
6 changed files with 448 additions and 1010 deletions
+56 -195
View File
@@ -32,6 +32,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
//========================================================================
@@ -52,139 +53,62 @@
static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns the specified attribute of the specified EGLConfig
// Initialize EGL
//========================================================================
static int getConfigAttrib(EGLConfig config, int attrib)
int _glfwInitOpenGL(void)
{
int value;
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display");
return GL_FALSE;
}
if (!eglInitialize(_glfw.egl.display,
&_glfw.egl.versionMajor,
&_glfw.egl.versionMinor))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL");
return GL_FALSE;
}
if (_glfwPlatformExtensionSupported("EGL_KHR_create_context"))
_glfw.egl.KHR_create_context = GL_TRUE;
return GL_TRUE;
}
//========================================================================
// Return a list of available and usable framebuffer configs
// Terminate EGL
//========================================================================
static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
unsigned int* found)
void _glfwTerminateOpenGL(void)
{
EGLConfig* configs;
_GLFWfbconfig* result;
int i, count = 0;
*found = 0;
eglGetConfigs(_glfw.egl.display, NULL, 0, &count);
configs = (EGLConfig*) malloc(sizeof(EGLConfig) * count);
if (!configs)
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
eglGetConfigs(_glfw.egl.display, configs, count, &count);
if (!count)
{
free(configs);
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return NULL;
}
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
free(configs);
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
for (i = 0; i < count; i++)
{
_GLFWfbconfig* f = result + *found;
#if defined(_GLFW_X11)
if (!getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_ID))
{
// Only consider EGLConfigs with associated visuals
continue;
}
#endif // _GLFW_X11
if (!(getConfigAttrib(configs[i], EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
{
// Only consider RGB(A) EGLConfigs
continue;
}
if (!(getConfigAttrib(configs[i], EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
{
// Only consider window EGLConfigs
continue;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (wndconfig->glMajor == 1)
{
if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
}
f->redBits = getConfigAttrib(configs[i], EGL_RED_SIZE);
f->greenBits = getConfigAttrib(configs[i], EGL_GREEN_SIZE);
f->blueBits = getConfigAttrib(configs[i], EGL_BLUE_SIZE);
f->alphaBits = getConfigAttrib(configs[i], EGL_ALPHA_SIZE);
f->depthBits = getConfigAttrib(configs[i], EGL_DEPTH_SIZE);
f->stencilBits = getConfigAttrib(configs[i], EGL_STENCIL_SIZE);
f->samples = getConfigAttrib(configs[i], EGL_SAMPLES);
// NOTE: There does not appear to be any way to request sRGB
// framebuffers for OpenGL or GLES contexts; only for OpenVG ones
f->sRGB = GL_FALSE;
f->platformID = (GLFWintptr) getConfigAttrib(configs[i], EGL_CONFIG_ID);
(*found)++;
}
free(configs);
return result;
eglTerminate(_glfw.egl.display);
}
//========================================================================
// Create the actual OpenGL(|ES) context
// Prepare for creation of the OpenGL context
//========================================================================
#define setEGLattrib(attribName, attribValue) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert(index < sizeof(attribs) / sizeof(attribs[0])); \
}
static int createContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
EGLint fbconfigID)
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
EGLint count;
@@ -198,7 +122,28 @@ static int createContext(_GLFWwindow* window,
{
int index = 0;
setEGLattrib(EGL_CONFIG_ID, fbconfigID);
setEGLattrib(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
if (fbconfig->redBits)
setEGLattrib(EGL_RED_SIZE, fbconfig->redBits);
if (fbconfig->greenBits)
setEGLattrib(EGL_GREEN_SIZE, fbconfig->greenBits);
if (fbconfig->blueBits)
setEGLattrib(EGL_BLUE_SIZE, fbconfig->blueBits);
if (fbconfig->alphaBits)
setEGLattrib(EGL_BLUE_SIZE, fbconfig->alphaBits);
if (fbconfig->depthBits)
setEGLattrib(EGL_DEPTH_SIZE, fbconfig->depthBits);
if (fbconfig->stencilBits)
setEGLattrib(EGL_STENCIL_SIZE, fbconfig->stencilBits);
if (fbconfig->samples)
{
setEGLattrib(EGL_SAMPLE_BUFFERS, 1);
setEGLattrib(EGL_SAMPLES, fbconfig->samples);
}
setEGLattrib(EGL_NONE, EGL_NONE);
eglChooseConfig(_glfw.egl.display, attribs, &config, 1, &count);
@@ -351,90 +296,6 @@ static int createContext(_GLFWwindow* window,
#undef setEGLattrib
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize EGL
//========================================================================
int _glfwInitOpenGL(void)
{
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display");
return GL_FALSE;
}
if (!eglInitialize(_glfw.egl.display,
&_glfw.egl.versionMajor,
&_glfw.egl.versionMinor))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL");
return GL_FALSE;
}
if (_glfwPlatformExtensionSupported("EGL_KHR_create_context"))
_glfw.egl.KHR_create_context = GL_TRUE;
return GL_TRUE;
}
//========================================================================
// Terminate EGL
//========================================================================
void _glfwTerminateOpenGL(void)
{
eglTerminate(_glfw.egl.display);
}
//========================================================================
// Prepare for creation of the OpenGL context
//========================================================================
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
_GLFWfbconfig closest;
// Choose the best available fbconfig
{
unsigned int fbcount;
_GLFWfbconfig* fbconfigs;
const _GLFWfbconfig* result;
fbconfigs = getFBConfigs(window, wndconfig, &fbcount);
if (!fbconfigs)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: No usable EGLFBConfigs found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: No EGLFBConfig matched the criteria");
free(fbconfigs);
return GL_FALSE;
}
closest = *result;
free(fbconfigs);
}
return createContext(window, wndconfig, closest.platformID);
}
//========================================================================
// Destroy the OpenGL context
//========================================================================