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Add GLFW_SCALE_FRAMEBUFFER window hint
This adds the GLFW_SCALE_FRAMEBUFFER window hint, enabling control of framebuffer scaling across Wayland and macOS. On macOS, this window hint is a new name for GLFW_COCOA_RETINA_FRAMEBUFFER, and both hint names will modify the same hint. This is now a more symmetric counterpart to GLFW_SCALE_TO_MONITOR and, weirdly, they each apply neatly to half of the supported platforms. This commit is mostly documentation updates to better integrate and contrast these two scaling mechanisms.
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+5
-6
@@ -274,6 +274,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.focusOnShow = GLFW_TRUE;
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_glfw.hints.window.xpos = GLFW_ANY_POSITION;
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_glfw.hints.window.ypos = GLFW_ANY_POSITION;
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_glfw.hints.window.scaleFramebuffer = GLFW_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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@@ -288,9 +289,6 @@ void glfwDefaultWindowHints(void)
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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// The default is to use full Retina resolution framebuffers
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_glfw.hints.window.ns.retina = GLFW_TRUE;
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}
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GLFWAPI void glfwWindowHint(int hint, int value)
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@@ -374,9 +372,6 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_POSITION_Y:
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_glfw.hints.window.ypos = value;
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return;
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case GLFW_COCOA_RETINA_FRAMEBUFFER:
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_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_WIN32_KEYBOARD_MENU:
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_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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@@ -389,6 +384,10 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_SCALE_TO_MONITOR:
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_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_SCALE_FRAMEBUFFER:
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case GLFW_COCOA_RETINA_FRAMEBUFFER:
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_glfw.hints.window.scaleFramebuffer = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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