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Comment fixes.
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+2
-2
@@ -339,14 +339,14 @@ void _glfwSetError(int error, const char* description);
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// Window management (window.c)
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// Window management (window.c)
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void _glfwSetDefaultWindowHints(void);
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void _glfwSetDefaultWindowHints(void);
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// WIndow event notification
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// Window event notification (window.c)
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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void _glfwInputWindowDamage(_GLFWwindow* window);
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void _glfwInputWindowDamage(_GLFWwindow* window);
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// Input event notification
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// Input event notification (input.c)
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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