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Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are defined for both OpenGL and OpenGL ES. Related to #1720.
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-5
@@ -405,10 +405,11 @@ version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
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Forward-compatibility is described in detail in the
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[OpenGL Reference Manual](https://www.opengl.org/registry/).
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@anchor GLFW_CONTEXT_DEBUG_hint
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@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
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__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether the context should be created
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in debug mode, which may provide additional error and diagnostic reporting
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functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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__GLFW_CONTEXT_DEBUG__ specifies whether the context should be created in debug
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mode, which may provide additional error and diagnostic reporting functionality.
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Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@par
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Debug contexts for OpenGL and OpenGL ES are described in detail by the
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@@ -545,7 +546,7 @@ GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor ve
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GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
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GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
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GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_CONTEXT_DEBUG | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
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GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@@ -1338,8 +1339,9 @@ of the GLFW header.
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__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
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OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
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@anchor GLFW_CONTEXT_DEBUG_attrib
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@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
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__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is in debug
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__GLFW_CONTEXT_DEBUG__ is `GLFW_TRUE` if the window's context is in debug
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mode, or `GLFW_FALSE` otherwise.
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@anchor GLFW_OPENGL_PROFILE_attrib
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