Make dynamic module loading part of platform API

This is part of the preparations for runtime platform selection.
This commit is contained in:
Camilla Löwy
2021-07-16 14:57:22 +02:00
parent e31deedc99
commit b7d0c6037d
18 changed files with 443 additions and 363 deletions
-5
View File
@@ -25,7 +25,6 @@
//========================================================================
#include <stdint.h>
#include <dlfcn.h>
#include <Carbon/Carbon.h>
@@ -88,10 +87,6 @@ typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMeta
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns