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Make dynamic module loading part of platform API
This is part of the preparations for runtime platform selection.
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@@ -28,7 +28,6 @@
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#include <unistd.h>
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#include <signal.h>
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#include <stdint.h>
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#include <dlfcn.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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@@ -384,10 +383,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(Vk
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#include "null_joystick.h"
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#endif
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#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
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#define _glfw_dlclose(handle) dlclose(handle)
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#define _glfw_dlsym(handle, name) dlsym(handle, name)
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
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