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https://github.com/glfw/glfw.git
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Begun preparations for Win32 EGL support.
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+12
-46
@@ -1,6 +1,6 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// Platform: Win32
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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@@ -28,8 +28,8 @@
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//
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//========================================================================
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#ifndef _platform_h_
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#define _platform_h_
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#ifndef _win32_platform_h_
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#define _win32_platform_h_
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// We don't need all the fancy stuff
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@@ -63,11 +63,6 @@
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#include <windows.h>
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#include <mmsystem.h>
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/wglext.h"
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//========================================================================
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// Hack: Define things that some windows.h variants don't
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@@ -110,10 +105,16 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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#if defined(_GLFW_WIN32_WGL)
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#include "wgl_platform.h"
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#elif defined(_GLFW_WIN32_EGL)
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#define _GLFW_EGL_NATIVE_WINDOW window->Win32.handle
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#define _GLFW_EGL_NATIVE_DISPLAY NULL
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#include "egl_platform.h"
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#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 Win32
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL
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//========================================================================
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@@ -126,31 +127,6 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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typedef INT_PTR GLFWintptr;
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextWGL
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{
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// Platform specific window resources
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HDC DC; // Private GDI device context
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HGLRC context; // Permanent rendering context
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// Platform specific extensions (context specific)
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PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
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PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
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PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
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GLboolean EXT_swap_control;
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GLboolean ARB_multisample;
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GLboolean ARB_pixel_format;
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GLboolean ARB_create_context;
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GLboolean ARB_create_context_profile;
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GLboolean EXT_create_context_es2_profile;
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GLboolean ARB_create_context_robustness;
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} _GLFWcontextWGL;
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//------------------------------------------------------------------------
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// Platform-specific window structure
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//------------------------------------------------------------------------
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@@ -210,16 +186,6 @@ typedef struct _GLFWlibraryWin32
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} _GLFWlibraryWin32;
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//------------------------------------------------------------------------
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// Platform-specific library global data for WGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryWGL
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{
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int dummy;
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} _GLFWlibraryWGL;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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@@ -244,4 +210,4 @@ void _glfwSetVideoMode(int* width, int* height,
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void _glfwRestoreVideoMode(void);
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#endif // _platform_h_
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#endif // _win32_platform_h_
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