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Remove EGL and OSMesa struct member macros
Now that the EGL and OSMesa structs can be used safely by any platform, the member macros serve no purpose.
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+7
-4
@@ -194,6 +194,9 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
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#error "No supported window creation API selected"
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#endif
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#include "egl_context.h"
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#include "osmesa_context.h"
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// Constructs a version number string from the public header macros
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#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
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#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
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@@ -359,9 +362,9 @@ struct _GLFWcontext
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_CONTEXT_STATE;
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// This is defined in egl_context.h
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_GLFW_EGL_CONTEXT_STATE;
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_GLFWcontextEGL egl;
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// This is defined in osmesa_context.h
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_GLFW_OSMESA_CONTEXT_STATE;
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_GLFWcontextOSMesa osmesa;
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};
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// Window and context structure
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@@ -581,9 +584,9 @@ struct _GLFWlibrary
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// This is defined in the platform's joystick.h
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_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
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// This is defined in egl_context.h
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_GLFW_EGL_LIBRARY_CONTEXT_STATE;
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_GLFWlibraryEGL egl;
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// This is defined in osmesa_context.h
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_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
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_GLFWlibraryOSMesa osmesa;
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};
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// Global state shared between compilation units of GLFW
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