Remove XInput2 XI_Motion support

Sadly, this interferes with the Steam overlay.

Fixes #304.
This commit is contained in:
Camilla Berglund
2016-02-21 18:17:04 +01:00
parent a10caa4631
commit bda18bc899
8 changed files with 1 additions and 126 deletions
-4
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@@ -63,10 +63,6 @@ GLFW uses the
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
GLFW uses the XInput 2 extension to provide sub-pixel cursor motion events. If
the running X server does not support this version of this extension, cursor
motion will be snapped to the pixel grid.
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
support will not function and only a single, desktop-spanning monitor will be
-2
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@@ -274,8 +274,6 @@ must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
If you are using the X11 window creation API, support for the following X11
extensions can be enabled:
- `_GLFW_HAS_XINPUT` to use XInput2 for high-resolution cursor motion
(recommended)
- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
(recommended)