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Added separate platform headers for EGL and GLX.
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@@ -63,6 +63,11 @@
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#include <windows.h>
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#include <mmsystem.h>
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of glext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/glext.h"
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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