mirror of
https://github.com/glfw/glfw.git
synced 2026-09-18 22:55:46 +00:00
Renamed context-related functions to more closely match underlying APIs.
This commit is contained in:
+14
-1
@@ -34,6 +34,19 @@
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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if (window)
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[window->NSGL.context makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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}
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//========================================================================
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// Swap buffers
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//========================================================================
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@@ -90,7 +103,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
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[dst->NSGL.context copyAttributesFromContext:src->NSGL.context withMask:mask];
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}
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+1
-13
@@ -675,7 +675,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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withOptions:nil];
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}
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glfwMakeWindowCurrent(window);
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glfwMakeContextCurrent(window);
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NSPoint point = [[NSCursor currentCursor] hotSpot];
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window->mousePosX = point.x;
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@@ -686,18 +686,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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return GL_TRUE;
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}
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
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{
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if (window)
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[window->NSGL.context makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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}
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//========================================================================
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// Properly kill the window / video display
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+2
-2
@@ -296,7 +296,6 @@ void _glfwPlatformSetTime(double time);
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// Window management
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int _glfwPlatformOpenWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
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void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window);
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void _glfwPlatformCloseWindow(_GLFWwindow* window);
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
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@@ -312,12 +311,13 @@ void _glfwPlatformPollEvents(void);
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void _glfwPlatformWaitEvents(void);
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// OpenGL context management
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
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void _glfwPlatformSwapBuffers(void);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(void);
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int _glfwPlatformExtensionSupported(const char* extension);
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void* _glfwPlatformGetProcAddress(const char* procname);
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
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//========================================================================
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+40
-2
@@ -423,6 +423,44 @@ int _glfwStringInExtensionString(const char* string,
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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GLFWAPI void glfwMakeContextCurrent(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (_glfwLibrary.currentWindow == window)
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return;
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_glfwPlatformMakeContextCurrent(window);
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_glfwLibrary.currentWindow = window;
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}
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//========================================================================
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// Returns the window whose OpenGL context is current
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//========================================================================
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GLFWAPI GLFWwindow glfwGetCurrentContext(void)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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return _glfwLibrary.currentWindow;
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}
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//========================================================================
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// Swap buffers (double-buffering)
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//========================================================================
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@@ -560,7 +598,7 @@ GLFWAPI void* glfwGetProcAddress(const char* procname)
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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GLFWAPI void glfwCopyGLState(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
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GLFWAPI void glfwCopyContext(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
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{
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_GLFWwindow* src;
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_GLFWwindow* dst;
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@@ -580,6 +618,6 @@ GLFWAPI void glfwCopyGLState(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mas
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return;
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}
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_glfwPlatformCopyGLState(src, dst, mask);
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_glfwPlatformCopyContext(src, dst, mask);
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}
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+14
-1
@@ -35,6 +35,19 @@
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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if (window)
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wglMakeCurrent(window->WGL.DC, window->WGL.context);
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else
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wglMakeCurrent(NULL, NULL);
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}
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//========================================================================
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// Swap buffers (double-buffering)
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//========================================================================
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@@ -108,7 +121,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
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if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to copy OpenGL context attributes");
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+2
-15
@@ -1342,7 +1342,7 @@ static int createWindow(_GLFWwindow* window,
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if (!createContext(window, wndconfig, pixelFormat))
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return GL_FALSE;
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glfwMakeWindowCurrent(window);
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glfwMakeContextCurrent(window);
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initWGLExtensions(window);
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@@ -1365,7 +1365,7 @@ static void destroyWindow(_GLFWwindow* window)
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// This is duplicated from glfwCloseWindow
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// TODO: Stop duplicating code
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if (window == _glfwLibrary.currentWindow)
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glfwMakeWindowCurrent(NULL);
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glfwMakeContextCurrent(NULL);
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// This is duplicated from glfwCloseWindow
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// TODO: Stop duplicating code
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@@ -1521,19 +1521,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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}
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
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{
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if (window)
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wglMakeCurrent(window->WGL.DC, window->WGL.context);
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else
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wglMakeCurrent(NULL, NULL);
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}
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//========================================================================
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// Properly kill the window / video display
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//========================================================================
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+2
-40
@@ -336,7 +336,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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}
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// Cache the actual (as opposed to desired) window parameters
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glfwMakeWindowCurrent(window);
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glfwMakeContextCurrent(window);
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_glfwPlatformRefreshWindowParams();
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if (!_glfwIsValidContext(window, &wndconfig))
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@@ -359,28 +359,6 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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}
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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GLFWAPI void glfwMakeWindowCurrent(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (_glfwLibrary.currentWindow == window)
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return;
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_glfwPlatformMakeWindowCurrent(window);
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_glfwLibrary.currentWindow = window;
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}
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//========================================================================
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// Returns GL_TRUE if the specified window handle is an actual window
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//========================================================================
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@@ -409,22 +387,6 @@ GLFWAPI int glfwIsWindow(GLFWwindow handle)
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}
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//========================================================================
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// Returns GL_TRUE if the specified window handle is an actual window
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//========================================================================
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GLFWAPI GLFWwindow glfwGetCurrentWindow(void)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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return _glfwLibrary.currentWindow;
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}
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//========================================================================
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// Set hints for opening the window
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//========================================================================
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@@ -532,7 +494,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
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// Clear the current context if this window's context is current
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if (window == _glfwLibrary.currentWindow)
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glfwMakeWindowCurrent(NULL);
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glfwMakeContextCurrent(NULL);
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// Clear the active window pointer if this is the active window
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if (window == _glfwLibrary.activeWindow)
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+18
-1
@@ -56,6 +56,23 @@ void (*glXGetProcAddressEXT(const GLubyte* procName))();
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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if (window)
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{
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glXMakeCurrent(_glfwLibrary.X11.display,
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window->X11.handle,
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window->GLX.context);
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}
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else
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glXMakeCurrent(_glfwLibrary.X11.display, None, NULL);
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}
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//========================================================================
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// Swap OpenGL buffers
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//========================================================================
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@@ -121,7 +138,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
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glXCopyContext(_glfwLibrary.X11.display,
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src->GLX.context,
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@@ -1448,23 +1448,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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}
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
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{
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if (window)
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{
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glXMakeCurrent(_glfwLibrary.X11.display,
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window->X11.handle,
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window->GLX.context);
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}
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else
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glXMakeCurrent(_glfwLibrary.X11.display, None, NULL);
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}
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//========================================================================
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// Properly kill the window/video display
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//========================================================================
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