Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+5
View File
@@ -27,6 +27,9 @@
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <sys/param.h> // For MAXPATHLEN
// Needed for _NSGetProgname
@@ -690,3 +693,5 @@ void _glfwTerminateCocoa(void)
} // autoreleasepool
}
#endif // _GLFW_COCOA