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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -31,8 +31,6 @@
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#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
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#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
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#define GLFW_BUILD_COCOA_MAPPINGS
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// Cocoa-specific per-joystick data
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//
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typedef struct _GLFWjoystickNS
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